UABE
Unity-Runtime-Libraries
UABE | Unity-Runtime-Libraries | |
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26 | 5 | |
3,386 | 44 | |
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0.7 | 6.8 | |
5 months ago | 2 days ago | |
C++ | ||
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UABE
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- Can someone pull this 3D model from the assets and send it to me? I want to make a 3D printed keycap.
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How do I use custom menu image & custom color/font of the Clone Hero, as shown in the image?
I don't understand a single word but Unity Assets Extractor - https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1
- How to make mods?
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How do I unbundle a .bundle file on a mac?
Maybe this: https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1 (I would download the 64-bit if you created a 64-bit Wine bottle).
- Learning how to mod
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Are there any mods that allow you to use the more advanced towers on older hulls? (Also other thoughts...)
Modding UAD is a bit of a hassle. You need an Asset Bundle Extractor to open the resource.assets file. This is the one I use/ was shown Then export specific files to .txt files and edit them with a program like Notepad ++.
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Help with translating Pathologic 2
The fonts are stored in Unity AssetBundles, which are a huge pain to edit, but I think they should support non-standard letters (you can always try putting some in a line you know vs. a line containing only standard ones, and see if anything breaks). Likewise, some of the UI text (for example, loading screen tips, and the [E] Use etc. keybinds) is stored in an additional English or Russian localization file bundled inside Pathologic_Data\resources.assets. You'll have to use a tool like UABE to find and export either "english.txt" or "russian.txt" from this asset bundle, edit that text file, and then use UABE again to replace the file within that bundle.
- How to access game files?
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Could someone rip the ARB audio files for me please?
I think they’re Unity asset bundles, so something like this might help, but I don’t really know: https://github.com/SeriousCache/UABE
Unity-Runtime-Libraries
- Learning how to mod
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So ive been trying to install melonloader on btd6 and when i open up the game this pops up. i tried installing the latest version of mod helper reinstalling melon loader and this still shows up also i cant press cancel
How do you do that? If i look at https://github.com/LavaGang/MelonLoader the newest version is 0.5.4...?
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Mods On cracked boneworks
U also need MelonLoader for some mods: https://github.com/LavaGang/MelonLoader scroll down until u see "How to manually use melonloader" and you'll find instructions there.
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[help] il2cpp Calculate fieldoffset dnspy
You could use something like https://github.com/LavaGang/MelonLoader which lets you load managed code inside the thing you try to hack.
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Can't use melonloader
[09:48:46.167] Downloading https://github.com/LavaGang/Unity-Runtime-Libraries/raw/master/2018.4.10.zip to C:\Users\Abu Zain\Desktop\Zain's games, saves, photos & stuff (now with backup)\BONEWORKS VR\BONEWORKS\MelonLoader\Dependencies\Il2CppAssemblyGenerator\UnityDependencies_2018.4.10.zip
What are some alternatives?
UABEA - c# uabe for newer versions of unity
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.
Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
NStrip - .NET Assembly stripper, publicizer and general utility tool
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
Il2CppAssemblyUnhollower - A tool to generate Managed->IL2CPP proxy assemblies
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.