Tuna-i3-Plus
metal-cpp
Tuna-i3-Plus | metal-cpp | |
---|---|---|
5 | 16 | |
2 | 269 | |
- | - | |
10.0 | 3.3 | |
over 6 years ago | 8 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tuna-i3-Plus
- C++20 for bare-metal microcontroller programming
- How to check if a pointer is in a range of memory - The Old New Thing
- CTO of Azure declares C++ "deprecated"
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IRS still running on COBOL and Windows XP. Alarming read on the current state of the US revenue system
Other than the fact that 1, 2, and 3 are perfectly representable as integers in IEEE-754, there are a number of languages that have fixed-point types, C and C++ offer specific forms as compiler extensions, and it really isn't hard to implement in C++ using a templated class (though you get better ABI semantics for it in Clang with [[trivial_abi]]). Here's a crude implementation in C++17 for AVR, complete with mismatched tabs/spaces.
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cbi - compile-time bounded integers
I did some similar things with my old libtuna for AVR, mainly with intsz and with how fixed-point values are handled.
metal-cpp
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Nitro: A fast, lightweight 3MB inference server with OpenAI-Compatible API
My understanding is the proliferation of “XYZ-cpp” AI frameworks is due to the c++ support in Apple’s gpu library ‘Metal’, and the popularity of apple silicon for inference (and there are a few technical reasons for this): https://developer.apple.com/metal/cpp/
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Show HN: C-ocoa, Write iOS/macOS apps in any language, with a generated C API
This is basically also what the "official" C++ API for Metal does (https://developer.apple.com/metal/cpp/), it's an automatically generated bindings wrapper which calls into ObjC runtime functions.
I also dabbled a bit with this idea by parsing clang AST-dumps of macOS system headers:
https://github.com/floooh/objc-ast-experiments
Unfortunately this is very brittle, and also broke on ARM CPUs, I guess the shim code needs some ABI adjustments (famously, objc_msgSend has multiple "ABI shapes": https://www.mikeash.com/pyblog/objc_msgsends-new-prototype.h...).
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What's the best way to learn Metal?
There's official C++-interface: https://developer.apple.com/metal/cpp/
- What are some alternatives to OpenGL for Mac
- Opinion for graphic api's?
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A brief interview with Tcl creator John Ousterhout
It doesn't matter if the project driven by Microsoft or not, the cat (of automatically generated language bindings) is out of the bag. E.g. Zig is using the same approach without being an official MS project: https://github.com/marlersoft/zigwin32, and Apple has an automatically generated C++ API for Metal (https://developer.apple.com/metal/cpp/).
In the future, the question won't be "what language do I need to learn to code on this platform", but instead "are there language bindings for my favourite language".
- Cross platform low level graphics API suitable for game development?
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GCC now includes Modula-2 and Rust. Do they work on OpenBSD?
this? https://developer.apple.com/metal/cpp/
Doesn't it just use objc/runtime.h and if anything is missing you can just add your custom api calls?
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A learning path for Vulkan that focuses on concepts?
Metal has C++ bindings (which cover a full app lifecycle so you don’t have to touch Objective-C/Swift at all) but they’re based on the Objective-C memory model. There are some helper structs mimicking shared pointers, but you’ll still need to understand the basics of how an autorelease pool is used to avoid memory leaks and/or bad access crashes.
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CTO of Azure declares C++ "deprecated"
On https://developer.apple.com/metal/cpp/ check Foundation folder and all those nice Object::sendMessage().
What are some alternatives?
mdrivlib - Embedded driver library using modern C++. Currently supports STM32MP1, STM32H7, STM32F7, STM32F4 and STM32F0
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
cbi - compile time bounded integers
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Kvasir - C++ Metaprogramming library enabling better static checking and register abstraction in embedded software
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
msp432-cpp - MSP432 Buildsystem without any standard-libs written completely in C++ 20
objc4
Killed by Google - Part guillotine, part graveyard for Google's doomed apps, services, and hardware.
metal-rs - Rust bindings for Metal
crates.io - The Rust package registry
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.