Tempest
scop_vulkan
Tempest | scop_vulkan | |
---|---|---|
3 | 2 | |
78 | 140 | |
- | - | |
9.0 | 1.8 | |
10 days ago | over 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
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Tempest
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Need some help/inspiration for mesh-shader emulator
Converter code: https://github.com/Try/Tempest/blob/master/Engine/gapi/spirv/meshconverter.cpp
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Efficiently simulating Task/Mesh shaders using compute shaders?
I'm currently have work-in-progress implementation of compute-based mesh-shader in engine.https://github.com/Try/Tempest/issues/33
- OpenGothc 2021 progress report
scop_vulkan
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Scop – a 3D model viewer written in C++20 and Vulkan
> It's not mentioned which model format the viewer supports.
It's mentioned[0] in `README.md`:
> scop can load Wavefront .obj files
[0] https://github.com/cledant/scop_vulkan#features
What are some alternatives?
CubiCAD - A fast and modern vulkan based rendering engine
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Yave - Yet Another Vulkan Engine
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
GLFW-OCaml - A GLFW binding for OCaml.
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
Multiple-Context-GLFW - Example using my utility MyContex to create Multiple OpenGL context with glfw3
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui