Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment VS 3D-Public-Transport-Simulator

Compare Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment vs 3D-Public-Transport-Simulator and see what are their differences.

Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment

This project is part of the CS course 'Systems Engineering Meets Life Sciences I' at Goethe University Frankfurt. In this Computer Vision project, we present our first attempt at tackling the problem of traffic sign recognition using a systems engineering approach. (by alen-smajic)

3D-Public-Transport-Simulator

The 3D Public Transport Simulator is a Unity-based simulation, which uses OpenStreetMap data in order to support the simulation of worldwide locations. The development was part of a Bachelor thesis. (by alen-smajic)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment 3D-Public-Transport-Simulator
2 5
45 96
- -
0.0 0.0
almost 3 years ago about 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment

Posts with mentions or reviews of Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment. We have used some of these posts to build our list of alternatives and similar projects.

3D-Public-Transport-Simulator

Posts with mentions or reviews of 3D-Public-Transport-Simulator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-06.
  • Public Transport Simulator (a Unity Simulation Framework for OpenStreetMap data)
    1 project | /r/GithubProject | 6 Feb 2021
    https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
    1 project | /r/opensource | 6 Feb 2021
    https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
  • Public Transport Simulator (an open-source Unity Simulation Framework for OpenStreetMap data developed for my Bachelor thesis)
    1 project | /r/coolgithubprojects | 6 Feb 2021
  • Public Transport Simulator (a open-source Unity Simulation Framework for OpenStreetMap data)
    1 project | /r/github | 6 Feb 2021
    https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
  • Any .net based project looking for contributor?
    2 projects | /r/github | 6 Feb 2021
    Hi, if you are interested in Unity you can take a look at this one: https://github.com/alen-smajic/3D-Public-Transport-Simulator

What are some alternatives?

When comparing Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment and 3D-Public-Transport-Simulator you can also consider the following projects:

flowframes - Flowframes Windows GUI for video interpolation using DAIN (NCNN) or RIFE (CUDA/NCNN)

blosm - Blosm addon for Blender. A few clicks import of Google 3D cities, OpenStreetMap, terrain. Global coverage. Source code is in the branch 'release'.

OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration

Mapsui - Mapsui is a .NET Map component for: MAUI, WPF, Avalonia, Uno, Blazor, WinUI, Xamarin and Eto

Alturos.Yolo - C# Yolo Darknet Wrapper (real-time object detection)

Reconstruction-of-the-Synagogue-Hoechst - This project is part of the Stolperwege App, which is developed by the Text Technology Lab at Goethe University Frankfurt. The task was to develop a 3D reconstruction of the Synagogue Höchst, which was destroyed during the Novemberpogrome 1938.

com.unity.perception - Perception toolkit for sim2real training and validation in Unity

Subway-Station-Hazard-Detection - This project is part of the CS course 'Systems Engineering Meets Life Sciences II' at Goethe University Frankfurt. In this Computer Vision project, we developed a first prototype of a security system which uses the surveillance cameras at subway stations to recognize dangerous situations. The training data was artificially generated by a Unity-based simulation.

ailab - Experience, Learn and Code the latest breakthrough innovations with Microsoft AI

Jellyfin - The Free Software Media System

Real-time-Object-Detection-for-Autonomous-Driving-using-Deep-Learning - My Computer Vision project from my Computer Vision Course (Fall 2020) at Goethe University Frankfurt, Germany. Performance comparison between state-of-the-art Object Detection algorithms YOLO and Faster R-CNN based on the Berkeley DeepDrive (BDD100K) Dataset.

mapsnap - A small command line tool to grab images from OpenStreetMap, with the purpose of creating snapshots and mapping timelapses.