3D-Public-Transport-Simulator
The 3D Public Transport Simulator is a Unity-based simulation, which uses OpenStreetMap data in order to support the simulation of worldwide locations. The development was part of a Bachelor thesis. (by alen-smajic)
Mapsui
Mapsui is a .NET Map component for: MAUI, WPF, Avalonia, Uno, Blazor, WinUI, Xamarin and Eto (by Mapsui)
3D-Public-Transport-Simulator | Mapsui | |
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5 | 7 | |
96 | 1,077 | |
- | 2.2% | |
0.0 | 10.0 | |
about 1 year ago | 7 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3D-Public-Transport-Simulator
Posts with mentions or reviews of 3D-Public-Transport-Simulator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-06.
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Public Transport Simulator (a Unity Simulation Framework for OpenStreetMap data)
https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
- Public Transport Simulator (an open-source Unity Simulation Framework for OpenStreetMap data developed for my Bachelor thesis)
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Public Transport Simulator (a open-source Unity Simulation Framework for OpenStreetMap data)
https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
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Any .net based project looking for contributor?
Hi, if you are interested in Unity you can take a look at this one: https://github.com/alen-smajic/3D-Public-Transport-Simulator
Mapsui
Posts with mentions or reviews of Mapsui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-03.
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AvaloniaUI: Create Multi-Platform Apps with .NET
But I think some of this stuff is already handled in Avalonia ecosystem like https://github.com/Mapsui/Mapsui, https://github.com/beto-rodriguez/LiveCharts2 and few others...
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MAPSUI 4.0 Launched
Release 4.0.0 ยท Mapsui/Mapsui (github.com)
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Should I start migrating my Xamarin app to MAUI
You are probably using Xamarin.Maps that use native maps, Google Maps on Android and Apple Maps on iOS, I assume. In Windows there's no native map, so you would need some third party library. I would recommend Mapsui
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Google-like POI information banner?
... private static void MapOnInfo(object? sender, MapInfoEventArgs e) { var calloutStyle = e.MapInfo?.Feature?.Styles.Where(s => s is CalloutStyle).Cast().FirstOrDefault(); if (calloutStyle != null) { calloutlist.Add(calloutStyle); foreach (var callout in calloutlist) { callout.Enabled = false; } calloutStyle.Enabled = !calloutStyle.Enabled; e.MapInfo?.Layer?.DataHasChanged(); // To trigger a refresh of graphics. } if (calloutlist.Count > 1) calloutlist.RemoveRange(0, calloutlist.Count - 1); } private MemoryLayer CreatePointLayer() { return new MemoryLayer { Name = "Points", IsMapInfoLayer = true, Features = new Mapsui.Providers.MemoryProvider(GetPlacesFromList()).Features, Style = SymbolStyles.CreatePinStyle() //<- Reference for custom marker: https://github.com/Mapsui/Mapsui/blob/master/Samples/Mapsui.Samples.Common/Maps/Callouts/CustomCalloutSample.cs#L64 }; } ... private static CalloutStyle CreateCalloutStyle(string? name) { return new CalloutStyle { Title = name, TitleFont = { FontFamily = null, Size = 12, Italic = false, Bold = true }, TitleFontColor = Color.Violet, MaxWidth = 120, RectRadius = 10, ShadowWidth = 4, Enabled = false, SymbolOffset = new Offset(0, SymbolStyle.DefaultHeight * 0.3f) }; }
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.NET Maui and MAPSUI Help - Clearing Callouts when another is clicked
Looking through their getting started page and their examples on Github (specifically: SingleCalloutSample) I was able to get my list of places to show up on the map and when clicked display certain features.This has led to me only being able to toggle whether the callout is displayed or not. What I am hoping to figure out is how to disable all other callouts once another location is selected, so that only a single callout is displayed at a time.
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Where are the Software Developers here? eg. SAP, Microsoft, Salesforce, Oracle etc
Json.net, MahApps.Metro, and MapsUI
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Avalonia Map support
So I did a quick DDG search and found these two results. Link 1. Link 2. Good luck.
What are some alternatives?
When comparing 3D-Public-Transport-Simulator and Mapsui you can also consider the following projects:
blosm - Blosm addon for Blender. A few clicks import of Google 3D cities, OpenStreetMap, terrain. Global coverage. Source code is in the branch 'release'.
NetTopologySuite - A .NET GIS solution that is fast and reliable for the .NET platform.