3D-Public-Transport-Simulator
Reconstruction-of-the-Synagogue-Hoechst
3D-Public-Transport-Simulator | Reconstruction-of-the-Synagogue-Hoechst | |
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5 | 1 | |
96 | 11 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | about 1 year ago | |
C# | ||
MIT License | MIT License |
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3D-Public-Transport-Simulator
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Public Transport Simulator (a Unity Simulation Framework for OpenStreetMap data)
https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
- Public Transport Simulator (an open-source Unity Simulation Framework for OpenStreetMap data developed for my Bachelor thesis)
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Public Transport Simulator (a open-source Unity Simulation Framework for OpenStreetMap data)
https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
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Any .net based project looking for contributor?
Hi, if you are interested in Unity you can take a look at this one: https://github.com/alen-smajic/3D-Public-Transport-Simulator
Reconstruction-of-the-Synagogue-Hoechst
What are some alternatives?
blosm - Blosm addon for Blender. A few clicks import of Google 3D cities, OpenStreetMap, terrain. Global coverage. Source code is in the branch 'release'.
awesome-vrchat - One-stop shop for people interested in developing content for VRchat
Mapsui - Mapsui is a .NET Map component for: MAUI, WPF, Avalonia, Uno, Blazor, WinUI, Xamarin and Eto
Reichsanzeiger - Software and data related to "Deutscher Reichsanzeiger und Preußischer Staatsanzeiger"
Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment - This project is part of the CS course 'Systems Engineering Meets Life Sciences I' at Goethe University Frankfurt. In this Computer Vision project, we present our first attempt at tackling the problem of traffic sign recognition using a systems engineering approach.
Subway-Station-Hazard-Detection - This project is part of the CS course 'Systems Engineering Meets Life Sciences II' at Goethe University Frankfurt. In this Computer Vision project, we developed a first prototype of a security system which uses the surveillance cameras at subway stations to recognize dangerous situations. The training data was artificially generated by a Unity-based simulation.
Jellyfin - The Free Software Media System
mapsnap - A small command line tool to grab images from OpenStreetMap, with the purpose of creating snapshots and mapping timelapses.