3D-Public-Transport-Simulator
The 3D Public Transport Simulator is a Unity-based simulation, which uses OpenStreetMap data in order to support the simulation of worldwide locations. The development was part of a Bachelor thesis. (by alen-smajic)
Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment
This project is part of the CS course 'Systems Engineering Meets Life Sciences I' at Goethe University Frankfurt. In this Computer Vision project, we present our first attempt at tackling the problem of traffic sign recognition using a systems engineering approach. (by alen-smajic)
3D-Public-Transport-Simulator | Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment | |
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5 | 2 | |
96 | 45 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3D-Public-Transport-Simulator
Posts with mentions or reviews of 3D-Public-Transport-Simulator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-06.
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Public Transport Simulator (a Unity Simulation Framework for OpenStreetMap data)
https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
- Public Transport Simulator (an open-source Unity Simulation Framework for OpenStreetMap data developed for my Bachelor thesis)
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Public Transport Simulator (a open-source Unity Simulation Framework for OpenStreetMap data)
https://github.com/alen-smajic/3D-Public-Transport-Simulator The aim of this project is the development of a public transport simulation framework which can be used as a backbone for the development of more complex simulations and applications. It consists of a 3D city model, a graphical representation of the local public transport and its network connections and an interactive feature which lets you browse all possible network connections and generates transport vehicles, that move across the stations. This all is incorporated in a realistic geographical environment, which is true to scale. To achieve this, the framework uses data from the OpenStreetMap project as well as the Mapbox SDK for Unity. One advantage of this approach is that you can basically simulate any location on the planet. The project is open source, the link is posted above. Hope you have some fun with it :)
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Any .net based project looking for contributor?
Hi, if you are interested in Unity you can take a look at this one: https://github.com/alen-smajic/3D-Public-Transport-Simulator
Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment
Posts with mentions or reviews of Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment.
We have used some of these posts to build our list of alternatives
and similar projects.
- Simulation based Traffic Sign Recognition Benchmark - A simulation framework developed for training autonomous-driving systems for traffic sign recognition
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Simulation-based Traffic Sign Recognition Benchmark (STSRB)
Check out the GitHub link for more information: https://github.com/alen-smajic/Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment
What are some alternatives?
When comparing 3D-Public-Transport-Simulator and Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment you can also consider the following projects:
blosm - Blosm addon for Blender. A few clicks import of Google 3D cities, OpenStreetMap, terrain. Global coverage. Source code is in the branch 'release'.
flowframes - Flowframes Windows GUI for video interpolation using DAIN (NCNN) or RIFE (CUDA/NCNN)