Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment
flowframes
Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment | flowframes | |
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2 | 20 | |
45 | 1,330 | |
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0.0 | 8.1 | |
almost 3 years ago | 3 months ago | |
C# | Python | |
MIT License | GNU General Public License v3.0 only |
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Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment
- Simulation based Traffic Sign Recognition Benchmark - A simulation framework developed for training autonomous-driving systems for traffic sign recognition
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Simulation-based Traffic Sign Recognition Benchmark (STSRB)
Check out the GitHub link for more information: https://github.com/alen-smajic/Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment
flowframes
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Made with Infinite Zoom Extension, Can anyone help me fix the jittery images? I've tried stabilization and searched all over but can't really find an answer.
Yeah, sorry, I didn't see your replies until after I posted. But in case you haven't tried them, in Video AI, the Stabilization function really helped me a lot with my Deforum animations, so you might want to try it, if you haven't. Here's a Deforum video I used it on, but my video was way wilder than yours, so this feature might not be needed. It's so smooth already, I'd personally just run yours through Flowframes maybe.
- East or west latex is the best
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What would be a good length for this workflow videos?
I am using Flowframes which does the interpolation in between each change. ✌ https://github.com/n00mkrad/flowframes
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Flowframes Troubleshooting Request - Frames Not Importing In Correct Order
I have a troubleshooting request for the Flowframes frame interpolation application. If there is a more appropriate subreddit for this question, please let me know.
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Water Ripple - Studio Ghibli Nature Loop
RIFE 4.0 was used for interpolation an implementation of which can be found in Flowframes.
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Best way to make footage more slow-mo/smooth?
Check out FlowFrames It's interpolation software to increase framerate.
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Proof of concept simple animation using 'advanced loopback' custom script in 'Automatic1111' web-ui
Huh, I'll have to look into that keyframe string generator, that looks handy. As for interpolation DaVinci Resolve was okay for me, I ended up switching to FlowFrames for most of my interpolation workflow for a while, but the diffusion_cadence in Deforum gives me a smoother result on its own. Haven't tried using both but, I imagine diffusion_cadence of 8 and interpolation of 2x and 2x slowmo could be pretty good at slowing down an animation that plays too fast.
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Getting Started With Animation
6-10 frames per second should be enough for a smooth animation as long as you use an interpolation or morphing technique, for morph someone recommend me DiffMorph and for interpolation i like Flowframes , these are by no means your only options but simply what i like
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Golden Hour Wedding Vibes - Nimslo - Expired Fujifilm Superia
For frame interpolation I messed around with quite a bit of software and eventually ended up on Flow Frames
- (OC) My 12 year old made this with his mobile. he doesn't think it's any good. what do you think?
What are some alternatives?
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration
rife-ncnn-vulkan - RIFE, Real-Time Intermediate Flow Estimation for Video Frame Interpolation implemented with ncnn library
Alturos.Yolo - C# Yolo Darknet Wrapper (real-time object detection)
video2x - A lossless video/GIF/image upscaler achieved with waifu2x, Anime4K, SRMD and RealSR. Started in Hack the Valley II, 2018.
com.unity.perception - Perception toolkit for sim2real training and validation in Unity
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
ailab - Experience, Learn and Code the latest breakthrough innovations with Microsoft AI
Gui.cs - Cross Platform Terminal UI toolkit for .NET
Real-time-Object-Detection-for-Autonomous-Driving-using-Deep-Learning - My Computer Vision project from my Computer Vision Course (Fall 2020) at Goethe University Frankfurt, Germany. Performance comparison between state-of-the-art Object Detection algorithms YOLO and Faster R-CNN based on the Berkeley DeepDrive (BDD100K) Dataset.
MaterialDesignInXamlToolkit - Google's Material Design in XAML & WPF, for C# & VB.Net.
3D-Public-Transport-Simulator - The 3D Public Transport Simulator is a Unity-based simulation, which uses OpenStreetMap data in order to support the simulation of worldwide locations. The development was part of a Bachelor thesis.
Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.