flowframes
Gui.cs
flowframes | Gui.cs | |
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20 | 59 | |
1,330 | 9,107 | |
- | 0.6% | |
8.1 | 9.2 | |
3 months ago | 7 days ago | |
Python | C# | |
GNU General Public License v3.0 only | MIT License |
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flowframes
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Made with Infinite Zoom Extension, Can anyone help me fix the jittery images? I've tried stabilization and searched all over but can't really find an answer.
Yeah, sorry, I didn't see your replies until after I posted. But in case you haven't tried them, in Video AI, the Stabilization function really helped me a lot with my Deforum animations, so you might want to try it, if you haven't. Here's a Deforum video I used it on, but my video was way wilder than yours, so this feature might not be needed. It's so smooth already, I'd personally just run yours through Flowframes maybe.
- East or west latex is the best
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What would be a good length for this workflow videos?
I am using Flowframes which does the interpolation in between each change. ✌ https://github.com/n00mkrad/flowframes
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Flowframes Troubleshooting Request - Frames Not Importing In Correct Order
I have a troubleshooting request for the Flowframes frame interpolation application. If there is a more appropriate subreddit for this question, please let me know.
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Water Ripple - Studio Ghibli Nature Loop
RIFE 4.0 was used for interpolation an implementation of which can be found in Flowframes.
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Best way to make footage more slow-mo/smooth?
Check out FlowFrames It's interpolation software to increase framerate.
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Proof of concept simple animation using 'advanced loopback' custom script in 'Automatic1111' web-ui
Huh, I'll have to look into that keyframe string generator, that looks handy. As for interpolation DaVinci Resolve was okay for me, I ended up switching to FlowFrames for most of my interpolation workflow for a while, but the diffusion_cadence in Deforum gives me a smoother result on its own. Haven't tried using both but, I imagine diffusion_cadence of 8 and interpolation of 2x and 2x slowmo could be pretty good at slowing down an animation that plays too fast.
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Getting Started With Animation
6-10 frames per second should be enough for a smooth animation as long as you use an interpolation or morphing technique, for morph someone recommend me DiffMorph and for interpolation i like Flowframes , these are by no means your only options but simply what i like
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Golden Hour Wedding Vibes - Nimslo - Expired Fujifilm Superia
For frame interpolation I messed around with quite a bit of software and eventually ended up on Flow Frames
- (OC) My 12 year old made this with his mobile. he doesn't think it's any good. what do you think?
Gui.cs
- Forget MAUI; Get TUI! - C#'s best cross platform console UI toolkit ships first 2.0 alpha package (Terminal.Gui)
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Hello everyone, I made a Windows 10/11 Multitool app with Winforms. I'm just gonna share some screenshots.
Thanks but I'm sticking with Terminal.Gui
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Made a simple text based little game to re-learn c#
Used this neat library to handle the GUI gui-cs/Terminal.Gui: Cross Platform Terminal UI toolkit for .NET (github.com)
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What your hidden nuget gems ?
Terminal.GUI - cross platform terminal UI for .NET: https://github.com/gui-cs/Terminal.Gui
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Textual (TUI framework) widget gallery
Two I've used are Terminal.Gui for .net https://github.com/gui-cs/Terminal.Gui and BubbleTea for Go https://github.com/charmbracelet/bubbletea
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UI framework for games on Linux with c#
In that case you can use console (https://github.com/gui-cs/Terminal.Gui) to make games.
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Managing Powershell collections graphically
As you can see the tool is always integrated into the terminal because it has built on a cross platform UI toolkit based on a fantastic open source project called Terminal.Gui. Now you can select the objects by using space bar and than confirm the selection with enter. The result will be:
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What python/C# GUI library would be best for my project?
C# - https://github.com/gui-cs/Terminal.Gui
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c# native with a gui
Since you mentioned minimal GUI, have you thought of a TUI? I haven't spiked it out but I would guess Terminal.Gui would work with Native AOT
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GTK support for macOS is being worked on for those who want to create applications for macOS.
I've had to resort to make TUIs with https://github.com/gui-cs/Terminal.Gui because there's no sane way to make a GUI app in Linux without a 300-files boilerplate or obscure languages.
What are some alternatives?
rife-ncnn-vulkan - RIFE, Real-Time Intermediate Flow Estimation for Video Frame Interpolation implemented with ncnn library
spectre.console - A .NET library that makes it easier to create beautiful console applications.
video2x - A lossless video/GIF/image upscaler achieved with waifu2x, Anime4K, SRMD and RealSR. Started in Hack the Valley II, 2018.
Command Line Parser - The best C# command line parser that brings standardized *nix getopt style, for .NET. Includes F# support
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
CsConsoleFormat - .NET C# library for advanced formatting of console output [Apache]
Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment - This project is part of the CS course 'Systems Engineering Meets Life Sciences I' at Goethe University Frankfurt. In this Computer Vision project, we present our first attempt at tackling the problem of traffic sign recognition using a systems engineering approach.
Power Args - The ultimate .NET Standard command line argument parser
MaterialDesignInXamlToolkit - Google's Material Design in XAML & WPF, for C# & VB.Net.
CommandLineUtils - Command line parsing and utilities for .NET
Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Docopt - Port of docopt to .net