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Some v2 features would be really nice for a rogue like for example using LineCanvas to easily draw interconnected dungeon walls (see Snake and Line Drawing scenarios).
Designer support for 2.0 is also in alpha on the v2 branch (requires git clone): https://github.com/gui-cs/TerminalGuiDesigner/tree/v2
In terms of abstraction layer libraries, there is one which implements Xamarian.Forms on top of Terminal.Gui (https://github.com/jsuarezruiz/xamarin-forms-gui.cs) but I think it is not currently being actively developed.
I'd be excited to know if there is a way of working with Consolonia to so they could make use of Terminal.Gui controls. It looks like some of the driver work originally came from Terminal.Gui (see readme in https://github.com/jinek/Consolonia/tree/main/src/Consolonia.GuiCS) so collaboration should be possible.