Torque3D
illumos-gate
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Torque3D | illumos-gate | |
---|---|---|
12 | 30 | |
3,343 | 1,527 | |
-0.1% | 1.2% | |
1.8 | 9.6 | |
about 2 years ago | 6 days ago | |
C++ | C | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Torque3D
- Torque 3D: a C++ game engine
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Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
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Alternative Game Engines for Marooned Unity Developers
Torque 2D/3D: Didn't do too much digging around on this one, but both versions are MIT licensed like Godot, but it seems like the project is a little more mature, with built-in multiplayer support. Could be worth looking into as an alternative to Godot if you really want something with MIT licensing.
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Do people still make games in Java?
But from now on, I think I will abandon that, and continue with Torque3D engine : https://torque3d.org/
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How do you protect your game assets from infringement? Asking for suggestions
Torque3D- This one seems great for beginners, as it's free and open-source. The downside is, I'm not sure if it has enough features for complex projects or how secure it is.
- Windows XP Game development engine
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Devs not baking monetisation into the creative process are “fucking idiots”, says Unity’s John Riccitiello
Torque3D (the engine used to make Tribes 2, now open-source)
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Star Citizen, a videogame stuck in development for 10+ years. Scam? Something completely fresh? r/Gaming discusses
No lie, that overall looks a lot like a game done for a senior design project 15+ years ago using Garage Games' (now https://torque3d.org/) RTS kit.
- Torque3D
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I want to make a game for Linux. Where do I even start?
Torque
illumos-gate
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eBPF Documentary
It may become a footnote on Linux, but Linux isn't the only system out there -- and DTrace remains alive and well in many systems (not least in its reference implementation in illumos[0]).
[0] https://github.com/illumos/illumos-gate
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Oxide Computer releases distribution of illumos intended to power the Oxide Rack
Nobody's paid to have it pass Open Group Unix Branding certification tests
https://www.opengroup.org/openbrand/register/
so it can't use the UNIX™ trade mark.
But it's got the AT&T Unix kernel & userland sources contained in it.
PDP-11 Unix System III: https://www.tuhs.org/cgi-bin/utree.pl?file=SysIII/usr/src/ut...
IllumOS: https://github.com/illumos/illumos-gate/blob/b8169dedfa435c0...
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In OpenZFS and Btrfs, everyone was just guessing
> it seems like this bug might actually date back to the very beginning of ZFS with Sun
Looks like you might be right about that. The oldest commit referenced in the fix [0] was from 2006[1], which was just months after Sun released ZFS.
[0] https://github.com/openzfs/zfs/pull/15571
[1] https://github.com/illumos/illumos-gate/commit/c543ec060d
- Getaddrinfo() on glibc calls getenv(), oh boy
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Grokking AVL and RAVL Trees
It could be good for in memory stores / log-structured merged trees / other data store applications although it isn't used much now-days. I find them simpler to implement and understand than red-black trees -- although that's a matter of taste I suppose. They beat red-black trees in read-heavy loads (i.e. writes / updates are more costly for AVL trees than for Red-Black trees although they beat R-B trees for read-heavy loads). You can find another implementation in Illumos (an open source Unix operating system) available here: https://github.com/illumos/illumos-gate/blob/master/usr/src/...
- Classic Unix Code Available as FLOSS (Free/Libre/Open Source Software)
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OpenIndiana
It's high time that the Illumos developers patched https://github.com/illumos/illumos-gate/blob/master/usr/src/... and https://github.com/illumos/illumos-gate/blob/master/usr/src/... to just set the error flag and return, and made the #ifndef TIOCSTI path in https://github.com/illumos/illumos-gate/blob/master/usr/src/... the only path.
Because by the looks of https://github.com/illumos/illumos-gate/blob/7c478bd95313f5f... the C shell was fixed years ago.
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Can SGI’s Enthusiast Community Bring IRIX Back to Life?
People are still actively working on Illumos. The last change was yesterday morning.
* https://illumos.org
People are still actively working on MirBSD. There's a CVS commit account that can be followed on the FediVerse.
* http://www.mirbsd.org
It's DragonFly BSD, not Dragon BSD, and the irony of that is that you missed FreeBSD, which is of course still going.
* https://dragonflybsd.org
* https://freebsd.org
As is GhostBSD, which tracks FreeBSD.
* https://ghostbsd.org
HardenedBSD is still going. Shawn Webb regularly talks about it on the FediVerse.
* https://hardenedbsd.org
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Linux distributions' relative popularity over time (by Distrowatch hits)
Its successor is still out there: Illumos. Though it seems to be mainly focused on backwards compatibility for existing custom applications as it still enforces things like an 8 character username limit.
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Use a BSD style license for your Open Source Project (2021)
> Since then, illumos has rewritten all those components
But apparently kept the same license?
>> Most of the existing code is licensed under the CDDL and we expect new code will generally be under this license as well.[0]
[0] https://github.com/illumos/illumos-gate
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
linux - Linux kernel source tree
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
linux - Kernel source tree for Raspberry Pi-provided kernel builds. Issues unrelated to the linux kernel should be posted on the community forum at https://forums.raspberrypi.com/
Grit - Grit Game Engine
orbiter - Open-source repository of Orbiter Space Flight Simulator
Banshee Engine
awesome-space - 🛰️🚀A list of awesome space-related packages and resources maintained by The Orbital Index
squirrel - Official repository for the programming language Squirrel
unix-v6 - UNIX 6th Edition Kernel Source Code
Polycode - Polycode is a cross-platform framework for creative code.
NeptuneOS - Neptune OS: A Windows NT personality for the seL4 microkernel