TileGameLib
jcap
TileGameLib | jcap | |
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2 | 1 | |
29 | 12 | |
- | - | |
7.0 | 7.6 | |
15 days ago | 7 months ago | |
C# | Propeller Spin | |
MIT License | MIT License |
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TileGameLib
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I made a new interpreted, low-level programming language from scratch that allows you to create tile-based, pseudo-8-bit minigames for Windows (open-source on GitHub, C++ project using SDL 2)
I have actually developed a separated library called TGL.lib that implements both tiles, smooth scrolling and also sprites which can move freely on top of the tile buffers and can detect collisions between each other (https://github.com/FernandoAiresCastello/TileGameLib). I'm going to include some of that same functionality into PTM version 2.
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TileGameLib in C# for the Unity game engine is now under development
This new project is part of the same repository on GitHub. The root is located in the "Other/UnityTileGameLib" subdirectory. The scripts themselves are in the "Assets/Scripts" folder.
jcap
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UPDATED - 2-Layer THT PCB/Schematic Review Request
You can also find the KiCAD project here.
What are some alternatives?
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