jcap
GlideGUI
jcap | GlideGUI | |
---|---|---|
1 | 1 | |
12 | 7 | |
- | - | |
7.6 | 7.4 | |
7 months ago | almost 2 years ago | |
Propeller Spin | Java | |
MIT License | MIT License |
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jcap
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UPDATED - 2-Layer THT PCB/Schematic Review Request
You can also find the KiCAD project here.
GlideGUI
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Game engines are much easier
I made gui https://github.com/yoifox/GlideGUI
What are some alternatives?
TileGameLib - TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games.
rengfx - lightweight, expressive, extensible multimedia engine
FabGL - ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
H8Graph
detonator - 2D game engine and editor 💥💣
radium - Radium is an open source game engine built with OpenGL and Java. Radium is regularly updated and aims to become a bigger project.
libGDX - Desktop/Android/HTML5/iOS Java game development framework
apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
software-3d-renderer - A software 3D renderer I wrote during a games jam at work. The game is inspired by Monolith's Blood (1997).
Koin3D - Koin3D, a java port of Coin3D with LWJGL
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com