jcap
FabGL
jcap | FabGL | |
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1 | 5 | |
12 | 1,370 | |
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7.6 | 4.8 | |
7 months ago | 5 months ago | |
Propeller Spin | C++ | |
MIT License | GNU General Public License v3.0 or later |
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jcap
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UPDATED - 2-Layer THT PCB/Schematic Review Request
You can also find the KiCAD project here.
FabGL
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Anyone want to help create a Free and Open Source AlphaSmart Neo?
Some ideas can be borrowed from here: https://github.com/fdivitto/FabGL
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Learning programming on TTGO VGA32 (based on ESP32)
I would like to use TTGO VGA32 as a programming environment for children to learn how to code like it's 1999. Only basic tools, a code editor and a compiler/interpreter, no web browser, no Stack Overflow, no code completion. See this article for a rationale. Now, what developer environment would be the best fit? FabGL provides PC Emulator with a selection of OS-es: CP/M, FreeDOS, MS-DOS, SvarDOS, ELKS, GEOS, GEM. Which would be the best OS? Apart from BASIC and Turbo Pascal/C++ or Watcom C++, which useful dev tools for 80186 should it contain? Micropython, Lua, Wasm3? What do you think of it?
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Looking for variable to store strings to display a message on LEDS
You will want to follow the advice given by u/Stitch10925 and u/Ikebook89. If you take a look in the src/fonts folder in the FabGL library you will find many bitmapped fonts including a 5x8 and a 6x8 font. Either of these sound like exactly what you need.
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With Pi boards being harder to find, I've been looking at alternatives. I think the ESP32 might be an interesting option.
https://github.com/fdivitto/fabgl is pretty much everything you'd ever want from an ESP32
- ATX-80 – ZX-80 computer clone with ATmega8 processor
What are some alternatives?
TileGameLib - TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games.
tinyusb - An open source cross-platform USB stack for embedded system
detonator - 2D game engine and editor 💥💣
propeller-vt100-terminal - ANSI / VT-100 Terminal emulator for Parallax Propeller microcontroller with VGA and USB support
rengfx - lightweight, expressive, extensible multimedia engine
Espeon - Gameboy emulator for the ESP32
apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
yummyDSP - An Arduino audio DSP library for the Espressif ESP32 and probably other 32 bit machines
GlideGUI - Glide is a cross-platform GUI library used for making desktop apps and games.
micropython-freedos - Micropython ad-hoc module for FreeDos
node-interception - A windows library for intercepting and controlling keyboards and mouses with multiple devices support.
sc3-plugins - Community plugins for SuperCollider