Thrive
GodotExtraMath
Thrive | GodotExtraMath | |
---|---|---|
110 | 1 | |
2,592 | 29 | |
1.6% | - | |
9.9 | 0.0 | |
4 days ago | almost 3 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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Thrive
- Was, um Himmels willen, ist das? Super aggressiver Käfer.
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5.5M Spore users have uploaded some 191M creations and counting
For Spore, there is Thrive, an attempt at an open-source replacement: https://revolutionarygamesstudio.com/
- help i tried making a pig!
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Saving Error
Yes, it is a known issue: https://github.com/Revolutionary-Games/Thrive/issues/4156
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ALIEN(Artificial Life Environment) is an artificial life simulator based on a specialized physics and rendering engine in CUDA. It is designed to simulate digital organisms embedded in artificial ecosystems and to mimic conditions for (pre-)biotic evolution. It's also free, and open sourced.
Going to look into that, thanks. I've tried Thrive which I guess is more game orientated.
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Thrive 0.6.2 Release Trailer
Try here: https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.6.2
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What game is the prime example of "Great Idea but terrible execution" ?
Thrive is another spore inspired game... but expect a long development time. The steam version supports development but I think there is a free version on their website.
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anti symmetry bug in multicellular
The video you posted shows this issue: https://github.com/Revolutionary-Games/Thrive/issues/3197 In fact I refer to that exact video in the issue when describing what seems likely to be the problem.
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Does anyone know why this happens?
The later stages are included as prototypes. This is a known issue in the game incorrectly calculating the compounds needed to reproduce and as such the bars don't match with what actually happens: https://github.com/Revolutionary-Games/Thrive/issues/3908
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Whats the point in evolving?
Well, welcome here :) The game is free if you want to go to our github :) https://github.com/Revolutionary-Games/Thrive
GodotExtraMath
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Making the world move around the player
I think that resolving those issues would be easier than having a physic world going around a "static" object. I read that kerbal space program (on unity) had to create their own math types into the engine to handle the physics correctly (for example). I found this C# library made for godot that handle double precision floating points : https://github.com/aaronfranke/GodotExtraMath
What are some alternatives?
GodotPckTool - Standalone tool for extracting and creating Godot .pck files
PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC
godot-local-notification - Godot module for local notifications (android and iOS)
donut - Open source reimplementation of The Simpsons: Hit & Run
GodotMono-InfiniteTerrain
ThriveMods - Official and example Thrive mods
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
github-trending-repos - Track GitHub trending repositories in your favorite programming language by native GitHub notifications!
alien-docs - Documentation for ALIEN
Unciv - Open-source Android/Desktop remake of Civ V