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GodotExtraMath
Library for extra math types in C# for the Godot game engine, including double-precision and integer types
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I think that resolving those issues would be easier than having a physic world going around a "static" object. I read that kerbal space program (on unity) had to create their own math types into the engine to handle the physics correctly (for example). I found this C# library made for godot that handle double precision floating points : https://github.com/aaronfranke/GodotExtraMath
Also, here is a topic about adding double precision float numbers to the godot engine core: https://github.com/godotengine/godot-proposals/issues/892