Terasology
super-mario-bros
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Terasology | super-mario-bros | |
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18 | 2 | |
3,618 | 85 | |
0.6% | - | |
8.7 | 0.0 | |
7 days ago | almost 2 years ago | |
Java | C++ | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Terasology
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Lessons from Open-Source Game Projects
Terasology - Minecraft-inspired voxel game. Java
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Looking for opensource projects to contribute.
terasology?
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Is this game dead? Also, how do you run? I can't figure it out.
An alternative if you like: submit a quick feature request at https://github.com/MovingBlocks/Terasology/issues to describe the desire and the potential fix to add settings for it. Might be nobody gets to it for a while, but we'll mark it as encouraging and see - similar things have happened from the same in the past!
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Minetest: An open source voxel game engine
There is also Terasology - a Minecraft-like voxel game with fancy graphics: https://terasology.org/
- [D] Ethics of minecraft stable diffusion
- Terasology – open-source voxel world
- Thanks for the reminder Minecraft
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What (hopefully free) games should we play in our honors video game class?
You might be interested in looking into a few Minecraft clones if price is a concern - Minetest is the most well known one from what I've heard but I was recommended Terasology a few years back.
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Understanding AI for coders: Tabnine (your alternative to GitHub Copilot)
A fine reason for them to bork the useful-java-links case, I guess, but your argument falls over for the 3rd link: https://github.com/MovingBlocks/Terasology/blob/develop/LICE... and the sidebar widget correctly says "Apache-2.0 license"
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Please update the list of Open Source Voxel Engines on the Wiki
Terasology has active contributions, but the link to it is super old. terasology.org should be the current. I think the GitHub link is correct, though.
super-mario-bros
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Help with the Systems part of entity component systems
Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
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I want to remake Super Mario 35
The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros
What are some alternatives?
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