SuperScreenShotterVR VS VirtualMotionCapture

Compare SuperScreenShotterVR vs VirtualMotionCapture and see what are their differences.

VirtualMotionCapture

VRゲーム中にモデルをコントロール (by sh-akira)
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SuperScreenShotterVR VirtualMotionCapture
2 2
30 749
- -
0.0 8.3
over 1 year ago about 1 month ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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SuperScreenShotterVR

Posts with mentions or reviews of SuperScreenShotterVR. We have used some of these posts to build our list of alternatives and similar projects.
  • Ugly Screenshots
    1 project | /r/skyrimvr | 22 Jan 2023
    For steam vr you can check out this, https://github.com/BOLL7708/SuperScreenShotterVR it allows for uncompressed screenshots, which look better than regular screenshots. I haven't really found any other way to get better screenshots, other than maybe OBS but that would just be a chore to open every time.
  • Resolution is smaller than should be
    1 project | /r/ValveIndex | 19 Nov 2021
    The reason is how the SteamVR screenshot function handle the cropping, it crops a lot when using an index. I can get four times the size of screenshot when using quest 2. Check out this detailed explanation, it’s also a really good tool for lossless VR screenshot, can’t change the resolution though.

VirtualMotionCapture

Posts with mentions or reviews of VirtualMotionCapture. We have used some of these posts to build our list of alternatives and similar projects.
  • Quick Question About VR and Model Tracking
    1 project | /r/vtubertech | 20 Feb 2022
    Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
  • Full Body Tracking
    1 project | /r/VirtualYoutubers | 16 Apr 2021
    I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)

What are some alternatives?

When comparing SuperScreenShotterVR and VirtualMotionCapture you can also consider the following projects:

OpenVR2Key - Simulates key presses from SteamVR input

ViRe - A open-source VR mocap studio built in Unity

steamvr-undistort - SteamVR lens distortion adjustment utility for spherical lenses

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support

VRigUnity - VRM hand tracking using mediapipe

stardew-valley-daily-screenshot-mod - :honeybee: A Stardew Valley mod that automatically takes a screenshot of your entire farm at the start of each day

PhasmoScreenshotSaver - A simple program that watches for Phasmophobia camera pictures in the game folder and copies them to a folder of your choosing for safe keeping and later review.

InputSystem - An efficient and versatile input system for Unity.

EditorXR - Author XR in XR

BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR