StructableObject VS UnityNativeScripting

Compare StructableObject vs UnityNativeScripting and see what are their differences.

StructableObject

StructableObject is a wrapper for Unity's ScriptableObject system. It basically just lets you manipulate a data struct as if it were a ScriptableObject. This has been useful in my own development as it allows you to create systems which work well with both procedural data and designed data. (by EmmetOT)
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StructableObject UnityNativeScripting
1 2
18 1,291
- -
0.0 0.0
over 2 years ago about 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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StructableObject

Posts with mentions or reviews of StructableObject. We have used some of these posts to build our list of alternatives and similar projects.

UnityNativeScripting

Posts with mentions or reviews of UnityNativeScripting. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-21.
  • coding c++ with unity
    1 project | /r/unity | 11 Jan 2023
    For Unity, either use https://docs.unity3d.com/Manual/NativePlugins.html with a bit of C# or you could try: https://github.com/jacksondunstan/UnityNativeScripting but i have no experience in this plug in.
  • C++ and game engines
    4 projects | /r/cpp | 21 Jan 2021
    Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting

What are some alternatives?

When comparing StructableObject and UnityNativeScripting you can also consider the following projects:

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

MyBox - MyBox is a set of attributes, tools and extensions for Unity

MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience

discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!

resharper-unity - Unity support for both ReSharper and Rider

Il2CppAssemblyUnhollower - A tool to generate Managed->IL2CPP proxy assemblies

santorini-unity-minimax - Artificial Intelligence with Minimax algorithm in Santorini board game in Unity (C#)

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Il2CppDumper - Unity il2cpp reverse engineer