UnityNativeScripting
santorini-unity-minimax
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UnityNativeScripting | santorini-unity-minimax | |
---|---|---|
2 | 1 | |
1,291 | 6 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | about 2 years ago | |
C# | C# | |
MIT License | - |
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UnityNativeScripting
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coding c++ with unity
For Unity, either use https://docs.unity3d.com/Manual/NativePlugins.html with a bit of C# or you could try: https://github.com/jacksondunstan/UnityNativeScripting but i have no experience in this plug in.
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C++ and game engines
Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting
santorini-unity-minimax
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Choosing a board game for an AI project
It seems something already exists ( https://github.com/leonjovanovic/santorini-unity-minimax)
What are some alternatives?
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
MyBox - MyBox is a set of attributes, tools and extensions for Unity
frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.
PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
GoneuraOu - UCI Engine for MiniShogi. Plan to use NNUE.
MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience
discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!
resharper-unity - Unity support for both ReSharper and Rider
Il2CppAssemblyUnhollower - A tool to generate Managed->IL2CPP proxy assemblies