UnityNativeScripting VS santorini-unity-minimax

Compare UnityNativeScripting vs santorini-unity-minimax and see what are their differences.

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UnityNativeScripting santorini-unity-minimax
2 1
1,291 6
- -
0.0 0.0
about 3 years ago about 2 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityNativeScripting

Posts with mentions or reviews of UnityNativeScripting. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-21.
  • coding c++ with unity
    1 project | /r/unity | 11 Jan 2023
    For Unity, either use https://docs.unity3d.com/Manual/NativePlugins.html with a bit of C# or you could try: https://github.com/jacksondunstan/UnityNativeScripting but i have no experience in this plug in.
  • C++ and game engines
    4 projects | /r/cpp | 21 Jan 2021
    Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting

santorini-unity-minimax

Posts with mentions or reviews of santorini-unity-minimax. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityNativeScripting and santorini-unity-minimax you can also consider the following projects:

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

MyBox - MyBox is a set of attributes, tools and extensions for Unity

frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.

PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

GoneuraOu - UCI Engine for MiniShogi. Plan to use NNUE.

MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience

discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!

resharper-unity - Unity support for both ReSharper and Rider

Il2CppAssemblyUnhollower - A tool to generate Managed->IL2CPP proxy assemblies