Steam-Deck.Shader-Cache-Killer
dxvk
Steam-Deck.Shader-Cache-Killer | dxvk | |
---|---|---|
97 | 765 | |
411 | 11,999 | |
- | - | |
1.7 | 9.4 | |
about 1 year ago | 3 days ago | |
Shell | C++ | |
GNU General Public License v3.0 or later | zlib License |
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Steam-Deck.Shader-Cache-Killer
- Does anyone just use the deck no tweaking?
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Where to check wheres everything installed?
By default, Steam stores these shaders at /home/deck/.steam/steam/steamapps/shadercache/ where each directory is named after the relevant game’s Steam app ID. (For example, 1551360 is the app ID for Forza Horzion 5, whose shader cache takes up 8.9 gigabytes on my Steam Deck!) I wouldn’t really recommend deleting these caches, but you can use tools like Shader Cache Killer or CryoUtilities or Storage Cleaner for Decky to better manage these shaders– or just uninstall the relevant games that take up too much space. There’s tons of YouTube videos out there that can help you with this.
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Would this be a better buy than the 512?
To clear them out you need special programs (careful, when clearing out compatdata on games, as those are the fake windows folders (one per game) also savefiles are stored there, back them up, if they arent cloud synced, also dont delete a compat folder of a random unnamed small thing, because that might be the protons versions compatdata folder, and doing that would ruin the functionality of that entire proton versiion until and uninstall reinstall of that proton version) like https://github.com/scawp/Steam-Deck.Shader-Cache-Killer
- What is this "other" files? And how do i delete them?
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Where is the save data for my games stored on my Steam Deck?
if u need clean cache after gaming session try it
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I wish I had bought the bigger one because valve has some shader cache clearing issues
GitHub - scawp/Steam-Deck.Shader-Cache-Killer: Script to Purge The Steam Decks Shader Cache
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Day 1 help. Games not loading
Last but not least, some games break, after you change proton versions via force compatibility - they are in the vast minority but it happens. In which case before switching to a new proton version its also recommended to kill compatdata for that game (can be done via https://github.com/scawp/Steam-Deck.Shader-Cache-Killer or CryoUtilities. Make sure to only kill them for the game, and not for unknown or all uninstalled games - as if a mishap happens there and you kill the compatdata folder for an entire Proton install, that version is then borked for every game - so dont.)
- Bro someone help
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What are your MUST HAVE apps for Steam Deck?
Otherwise: Shadercachekiller is helpfull: https://github.com/scawp/Steam-Deck.Shader-Cache-Killer
- My disk is full for no reason and idk what to do, could someone help me out?
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
SteamCleaner - :us: A PC utility for restoring disk space from various game clients like Origin, Steam, Uplay, Battle.net, GoG and Nexon :us:
dxvk-async
decky-loader - A plugin loader for the Steam Deck.
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
holoiso - SteamOS 3 (Holo) archiso configuration [Moved to: https://github.com/HoloISO/holoiso]
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
steam-deck-tools - (Windows) Steam Deck Tools - Fan, Overlay, Power Control and Steam Controller for Windows
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Custom-Resolution-Utility-ToastyX - Custom Resolution Utility for Windows by ToastyX, duplicated so the source won't be lost.
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]