StableFluids
UIEffect
StableFluids | UIEffect | |
---|---|---|
2 | 2 | |
1,004 | 5,348 | |
- | - | |
0.0 | 3.4 | |
10 months ago | 6 months ago | |
C# | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
StableFluids
-
Show HN: DragonRuby Game Toolkit – Commercial 2D Game Engine
Hm... I'm more concerned about running user-land scripts and shaders than sprites. If I wanted raw pixel-blits per second I could just use SDL.
Do you have any concrete numbers on compute (ie. scripts)?
Do you support shaders?
eg. How would you do this in DragonRuby? --> https://github.com/keijiro/StableFluids
Ie. a compute buffer that renders a fluid simulation in real time?
- How to dye an object from inside like this ?
UIEffect
-
How are highly polished 2D UIs achieved?
mob-sakai's UI Effect
-
Has anyone got mobsaki's uieffect's working on mobile?
Hey! I'm part way through a mobile project and i've used https://github.com/mob-sakai/UIEffect in order to do a bunch (like a bunch!) of UI effects... Off the bat none of the effects seem to work on iOS device, and I'm wondering if it's even possible to get the effects going on mobile... Has anyone passed into this space?
What are some alternatives?
Pcx - Point cloud importer & renderer for Unity
Kinect-VFX-Graph - Use Kinect's depth feed with Unity's VFX Graph
Whirlpool - Whirlpool formation using Shader Graph.
KlakNDI - NewTek NDI™ plugin for Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
unity-web3-game-kit - Unity Web3 Game Kit is the fastest way to connect and build games for Web3. It provides a single workflow for building high performance dapps. Fully compatible with your favourite platform.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
UnityBookPageCurl - Page curl effect for Unity3d using UGUI
Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline
ShaderlabVS - ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming