SpriteMesh
godot-ply
SpriteMesh | godot-ply | |
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3 | 5 | |
131 | 305 | |
- | - | |
5.1 | 5.8 | |
4 months ago | 6 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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SpriteMesh
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[3D] [Sprite3D] [ Godot 4.0 ] How would I be able to offer a Z-Depth to 2D PixelArt Sprites from a Sprite3D Node?
You would need a tool that can convert sprites to meshes. Here's one for Godot https://github.com/98teg/SpriteMesh
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I want to turn sprites into flat 3d models to cast shadows, lighting and stuff. Is there already a solution for this?
I've totally missed this library cause I searched for this topic about a year ago and now I just checked quickly and didn't see anything new at first glance This is exactly what i needed! https://github.com/98teg/SpriteMesh
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3d - What to use for level geometry / design?
If you don't want to code from scratch, for voxels I'd use https://github.com/98teg/SpriteMesh while for more complex stuff https://github.com/jarneson/godot-ply is great (for 3.x only, 4.x not yet supported). Godot-ply is already very close to e.g. Unity ProBuilder.
godot-ply
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Does Godot have anything like Probuilder?
in addition to the builtin CSG tooling, what comes closest to Probuilder from the things i could google in 5 seconds (i searched for "godot subdivide extrude in editor", pretty sure there's better terms for that :P) seems to be this plugin: https://github.com/jarneson/godot-ply
- People coming from Unity/Other engines, what do you miss the most?
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3d - What to use for level geometry / design?
If you don't want to code from scratch, for voxels I'd use https://github.com/98teg/SpriteMesh while for more complex stuff https://github.com/jarneson/godot-ply is great (for 3.x only, 4.x not yet supported). Godot-ply is already very close to e.g. Unity ProBuilder.
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Best Way to 3D Level Design in Godot?
depends on the game. at times super simple shapes are your best friend with further refinement in blender, if you're looking for an in editor box modelling tool, give this one a go: https://github.com/jarneson/godot-ply seems pretty solid and the development recently picked up as well, it's the closest thing we've got that's similar to unity's pro modeller. Hence some pretty sweet stuff.
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Ply - Editor plug-in for in-editor box modeling / gray boxing
Link: https://github.com/jarneson/godot-ply
What are some alternatives?
godot-camera-tween - A extended camera node plugin to do animations between two camera positions with various easing curves.
qodot-plugin - (LEGACY) Quake .map support for Godot 3.x
GodotUnityAdsInterface - Unity ads plugin for Godot using the new Android export template customization
godex - Godex is a Godot Engine ECS library.
Voxel-Core - Voxel plugin for the Godot game engine!
com-chibifire-fbx-plugin
bottled-up-tilemap - The most advanced tilemap plugin for Godot. Features include everything you can think of and everything from every other plugins.
godot_ecsg_plugin - CSG-Preset, Whitebox, Kit-Bash and Prototype Utilities for Godot Game Engine
fray - Fray – Godot Combat Framework
Godot - Godot Engine – Multi-platform 2D and 3D game engine
GodotRenderDocLauncher - Plugin tool to easily launch RenderDoc from within Godot
GodotTouchInputManager - Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input.