SpriteMesh
Pixelorama
SpriteMesh | Pixelorama | |
---|---|---|
3 | 70 | |
131 | 6,166 | |
- | 2.5% | |
5.1 | 9.7 | |
4 months ago | about 19 hours ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SpriteMesh
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[3D] [Sprite3D] [ Godot 4.0 ] How would I be able to offer a Z-Depth to 2D PixelArt Sprites from a Sprite3D Node?
You would need a tool that can convert sprites to meshes. Here's one for Godot https://github.com/98teg/SpriteMesh
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I want to turn sprites into flat 3d models to cast shadows, lighting and stuff. Is there already a solution for this?
I've totally missed this library cause I searched for this topic about a year ago and now I just checked quickly and didn't see anything new at first glance This is exactly what i needed! https://github.com/98teg/SpriteMesh
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3d - What to use for level geometry / design?
If you don't want to code from scratch, for voxels I'd use https://github.com/98teg/SpriteMesh while for more complex stuff https://github.com/jarneson/godot-ply is great (for 3.x only, 4.x not yet supported). Godot-ply is already very close to e.g. Unity ProBuilder.
Pixelorama
- Godot Game Engine
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
- Godot 4.1 Is Released
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Godot or GameMaker studio 2
Take a look on Pixelorama https://github.com/Orama-Interactive/Pixelorama
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Godot for Rich Client Applications?
Pixelorama
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How well suited is Godot to pixel manipulation?
Someone made an image editor in Godot. Maybe try it out to see how well it works https://github.com/Orama-Interactive/Pixelorama
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
Pixelorama is another open source pixel editor that looks increasingly like an alternative to Aseprite (although I do not think it is in any way officially trying to be a free clone of that).
- Make transition from WebGL to Flutter
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When you use Godot to make an app instead of a game
Pixelorama https://orama-interactive.itch.io/pixelorama
What are some alternatives?
godot-ply - Godot plugin for in-editor box modeling
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
godot-camera-tween - A extended camera node plugin to do animations between two camera positions with various easing curves.
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
GodotUnityAdsInterface - Unity ads plugin for Godot using the new Android export template customization
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
Voxel-Core - Voxel plugin for the Godot game engine!
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
bottled-up-tilemap - The most advanced tilemap plugin for Godot. Features include everything you can think of and everything from every other plugins.
godot-steam-api - Godot Steam integration using GDNative.
fray - Fray – Godot Combat Framework
Godot-3-2D-Destructible-Objects - A script that takes a sprite, divides it into blocks and makes them explode 💥!