SpeechLoop
PixiJS
SpeechLoop | PixiJS | |
---|---|---|
6 | 116 | |
18 | 42,552 | |
- | 0.8% | |
0.0 | 9.9 | |
over 1 year ago | 5 days ago | |
Python | TypeScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SpeechLoop
- Ask HN: Offline, Embeddable Speech Recognition?
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Ask HN: Who Wants to Collaborate?
I created a toolkit to evaluate many different speech recognition engines.
https://github.com/robmsmt/SpeechLoop
Comparing speech systems can take a long time esp for a dev who doesn't have the background in audio/ml. How do you know which one will work best? Will new shiny transformer model perform well enough? Most end up using one of the big tech companies existing API to throw their data at. Whilst this is convenient, I think that it's a travesty that opensource speech systems have not are not as easy to use. I was hoping to change that to make it easy to evaluate and compare them!
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Introducing Speechloop, answering the question, what is the best ASR for me?
Checkout: https://github.com/robmsmt/SpeechLoop looking for feedback on:
- Introducing Speechloop, answering the question, what is the best ASR?
- Introducing SpeechLoop
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I made a Speech Recognition library designed to answer question, what is the best ASR?
I made this to make it easy[ish]).... check: https://github.com/robmsmt/SpeechLoop
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
allosaurus - Allosaurus is a pretrained universal phone recognizer for more than 2000 languages
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
pocketsphinx-python - Python interface to CMU Sphinxbase and Pocketsphinx libraries
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
megadetector-gui - A desktop application that makes using MegaDetector's model easier
react-canvas - High performance <canvas> rendering for React components
silero-models - Silero Models: pre-trained speech-to-text, text-to-speech and text-enhancement models made embarrassingly simple
A-Frame - :a: Web framework for building virtual reality experiences.
vox - Vox language compiler. AOT / JIT / Linker. Zero dependencies
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
praat - Praat: Doing Phonetics By Computer
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.