Cinder
svo-raytracer
Cinder | svo-raytracer | |
---|---|---|
1 | 1 | |
6 | 14 | |
- | - | |
0.0 | 8.5 | |
about 2 years ago | 4 months ago | |
C++ | Java | |
Apache License 2.0 | Apache License 2.0 |
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Cinder
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I finally made a completed app in c++
If you wanna, you could also check out some of my code: https://github.com/SparkyPotato/Cinder and some other stuff in the same account.
svo-raytracer
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General tips for writing GPU code?
The github repo can be found here for anyone interested.
What are some alternatives?
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
SFML - Simple and Fast Multimedia Library
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
WickedEngine - 3D engine with modern graphics
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
tinyraytracer - A brief computer graphics / rendering course
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch