Source-1-Games
arewegameyet
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Source-1-Games | arewegameyet | |
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68 | 99 | |
605 | 675 | |
5.3% | 0.9% | |
0.0 | 7.0 | |
5 days ago | 13 days ago | |
SCSS | ||
- | Creative Commons Attribution 4.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Source-1-Games
- TF2 does not launch properly. Game opens, switches resolution to 720x576, then shows the loading splash screen and dies. What's going on?
- EXT4 or XFS for /home?
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Trouble running TF2 on fedora linux: cinnamon spin
You shouldn't need to mess with selinux.. Check if your issue is mentioned here otherwise create a ticket: https://github.com/ValveSoftware/Source-1-Games/issues
- Interesting L4D1 memory problem
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Play_Pause will throw weapon in cs go
Found a Github post from 2016 that mentions the issue exists in other Source games as well, including Apex Legends and Team Fortress 2.
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Some Source engine games not launching (Steam)
Sadly an old known Valve issue. https://github.com/ValveSoftware/Source-1-Games/issues/3729
- Gaming on the Fedora 38 beta.
- What is this new glitch or hack in mvm?
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Source Engine games giving me a black screen, with a few pixels on the side
At first, I thought the CPU was overheating, and thus turning itself off, alongside the graphics card (intel HD 4000), so I went ahead and cleaned it. it was filthy. because of that I was optimistic that I've solved the problem, but, nah, it still happens, even though the laptop isn't even hot at all. I've found nothing about It online, besides a somewhat similar problem to mine from 10 years ago, found here: https://github.com/ValveSoftware/Source-1-Games/issues/1943
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So sad what happened with my beloved game...
oh and something else, on linux if you are using wayland and nvidia tf2 just wont work. https://github.com/ValveSoftware/Source-1-Games/issues/4553 i will not stay with old and insecure protocols like X, so much caveats with this game, so much problems just let it die...
arewegameyet
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Is rust suitable for multiplayer games?
arewegameyet
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Someday, maybe, we will be game. I hope.
"While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
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Egregoria is a city simulation with high granularity
I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".
All the blocks are there and the language is really well suited to games.
On top of my head:
The pros:
- The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.
- The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.
- Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.
- I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.
- The Rust community is very helpful, you can often talk directly to crate maintainers
The cons:
- Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.
- The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak
- Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/
Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.
- What is Rust's potential in game development?
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Struggling to find practical uses for Rust
For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
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Latest Zen Kernel......
Are we game yet? "Almost. We have the blocks, bring your own glue"
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Really frustrated. [Warning: Bit of a negative rant]
Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
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What are some stuff that Rust isn't good at?
I also know of https://arewegameyet.rs/
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Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
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Are We <Thing> Yet?
They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)
What are some alternatives?
Ultimate-TF2-Visual-Fix-Pack - A pack of visual fixes for TF2, to be sent to Valve.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
team-comtress-2 - Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations! [Moved to: https://github.com/mastercomfig/tf2-patches]
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
GameTracking-TF2 - 📥 Game Tracker: Team Fortress 2
rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka
CICD-Using-Jenkins - Continuous Integration and Continuous Delivery using Jenkins tool.
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
NotepadPP-VDF-Languages - Notepad++ VDF Language Plugins
detonator - 2D game engine and editor 💥💣
Dota2 - Public Bug Tracker for Dota2 [Moved to: https://github.com/ValveSoftware/Dota2-Gameplay]
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community