SoftwareRenderer
csgjs-cpp
SoftwareRenderer | csgjs-cpp | |
---|---|---|
3 | 1 | |
583 | 13 | |
- | - | |
0.0 | 10.0 | |
over 3 years ago | about 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
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SoftwareRenderer
csgjs-cpp
-
Any resources or literature for making a csg level editor?
I am doing just this right now. It’s not easy. I can try to answer any questions. Depending on your language this might be helpful https://github.com/executionunit/csgjs-cpp
What are some alternatives?
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
mcut - A library for detecting and resolving intersections between two surface meshes.
blend2d - 2D Vector Graphics Engine Powered by a JIT Compiler
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
vulkanizer - Advanced Vulkan rendering engine prototype
CGal - The public CGAL repository, see the README below
paradigm - C++20 Vulkan and GLes rendering engine
wasmr - Execute WebAssembly from R using wasmer
BezierInfo-2 - The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo
retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
nGL - 3D graphics lib for Ndless (and possibly other systems)