ENet-CSharp VS ENet-CSharp

Compare ENet-CSharp vs ENet-CSharp and see what are their differences.

ENet-CSharp

A improved fork of ENet, a tried and true networking library. C, C++, C# compatible. (by SoftwareGuy)
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ENet-CSharp ENet-CSharp
1 2
87 762
- -
5.9 6.2
6 months ago 2 months ago
C C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ENet-CSharp

Posts with mentions or reviews of ENet-CSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.
  • Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
    3 projects | /r/opensourcegames | 3 May 2022
    Making games isn't an easy thing to do, this is especially true for multiplayer games. Ever since I was 12 years old I wanted to make the ultimate multiplayer game. I first started getting into networking through GameMaker studio engine. I would watch tutorials online, try to understand them and end up just copying code for code. Later on I discovered Unity's Low-Level Multiplayer API (LLMAPI) and it was horrendous to get working. Not to mention the documentation for it was even more horrendous. Then much later I discovered [ENet-CSharp](https://github.com/SoftwareGuy/ENet-CSharp) and fell in love with its [simple approach](https://github.com/SoftwareGuy/ENet-CSharp/blob/master/QUICKSTART-EXAMPLES.md). I later found out that I could just add nuget packages to the .csproj file of Godot Modules project and bam I'm using Godot C# + ENet-CSharp. This is great because I'm super comfortable with the C# language.

ENet-CSharp

Posts with mentions or reviews of ENet-CSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-14.

What are some alternatives?

When comparing ENet-CSharp and ENet-CSharp you can also consider the following projects:

dperf - dperf is a 100Gbps network load tester.

LiteNetLib - Lite reliable UDP library for Mono and .NET

Riptide - Lightweight C# networking solution for multiplayer games.

KCP - :zap: KCP - A Fast and Reliable ARQ Protocol

GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.

yojimbo - A network library for client/server games written in C++

mcjoin - Simple multicast testing application

Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.

MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.

Scientist.net - A .NET library for carefully refactoring critical paths. It's a port of GitHub's Ruby Scientist library

pytricia - A library for fast IP address lookup in Python.

Coravel - Near-zero config .NET library that makes advanced application features like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a breeze!