SimpleHydrology VS lily-pad

Compare SimpleHydrology vs lily-pad and see what are their differences.

lily-pad

Real-time two-dimensional fluid dynamics simulations in Processing. Initiated by Dr G D Weymouth: (by weymouth)
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SimpleHydrology lily-pad
11 1
571 157
- -
1.3 0.0
about 1 year ago almost 2 years ago
C++ Processing
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SimpleHydrology

Posts with mentions or reviews of SimpleHydrology. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-31.

lily-pad

Posts with mentions or reviews of lily-pad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-14.
  • ...I'm back to simulating erosion again...
    5 projects | /r/proceduralgeneration | 14 Oct 2021
    As for CPU vs GPU, I would never presume to judge your preferences here. You are absolutely right that it is easier to write for the CPU, and moreover, it is much easier to write code that can't be massively parallel. If time or possibility are your limiting factor, CPU is definitely the way to go. In fact, I was recently looking at this neat project that simulates real time fluids with solid objects obstructing the flow. It is done on the CPU, and I have no idea if it would be possible on the GPU. I even started my own simulation as a parallel CPU algorithm. I did not port it until I had a very solid understanding of what I was doing, but I will say the performance increase was truly astounding. I went from managing 200-300 iterations in 20 seconds on 12 SMT CPU cores, to processing 10,000 iterations with 16 times the data in just a few seconds. So if you have something that can be ported to the GPU, there is a lot to gain from it. This kind of performance boost can make impractical applications practical.

What are some alternatives?

When comparing SimpleHydrology and lily-pad you can also consider the following projects:

world - A set of tools for wide world generation and manipulation

SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

erodr - An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion

Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.

sift3 - Repository sifter and hardlinker

vengi - free and open source voxel art tools - editor, thumbnailer and format converter

sprator - A GUI application to generate random sprites and export as icon.

worldengine - World generator using simulation of plates, rain shadow, erosion, etc.

Terrain-Builder - 🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!

SimpleWindErosion - Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation