Simple-Inventory
Includes an Inventory, Pickups, Crafting, and Mining as well as a camera and unit controller, and an object spawner for creating environmental objects. (by KampinKarl1)
UniversalInventorySystem
A Unity Package for creating easy to use and highly customizable inventories and inventory`s UI (by Heymity)
Simple-Inventory | UniversalInventorySystem | |
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4 | 1 | |
25 | 109 | |
- | - | |
2.1 | 5.8 | |
8 months ago | about 2 months ago | |
C# | C# | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Simple-Inventory
Posts with mentions or reviews of Simple-Inventory.
We have used some of these posts to build our list of alternatives
and similar projects.
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Can anyone help me with a template for a crafting system in games? And also if you can help me understand how can I prototype it as it is very expensive in development?
Sure, it's all contained in this repo - https://github.com/KampinKarl1/Simple-Inventory.
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Save your inventory in Unity
This whole system is free on my github and includes a movement controller a bit like Valheim's, crafting, mining, and a basic shop. https://github.com/KampinKarl1/Simple-Inventory
- How to Implement Item Drops with your Existing Inventory (or with mine)
- Free inventory, crafting, mining system in Unity.
UniversalInventorySystem
Posts with mentions or reviews of UniversalInventorySystem.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-15.
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ArrayList question
Or do you mean a List or List[] you can't be this ambiguous about your terminology? I don't know what you mean by 'shapes', do you mean gameObject or do you mean meshes or some other data type? For finding things, with an array or List you kinda have to check every entry until you find the correct thing, so if you're looking for an int that is between 6-8 you have to check each int using a for or foreach loop. If you want to set something to equal a random entry, You can use Random.Range(0, collection.Length); for example and it will give you a random entry in that collection. Unity will actually serialise most arrays or lists so long as they're public or marked as a serializable field, so you can actually see what's in them in the inspector. You have the ability to write to the console to tell you all the entries. However a lot of inventories will use a Dictionary as it scales a lot better for searching. There are tons of examples of inventory systems out there for you to look at https://github.com/devdogio/Inventory-Pro https://github.com/Heymity/UniversalInventorySystem https://github.com/slopezpereyra/Item-InventorySystem-Unity3D https://github.com/nzhul/inventory-system But you probably won't understand how they work.
What are some alternatives?
When comparing Simple-Inventory and UniversalInventorySystem you can also consider the following projects:
TQVaultAE - Extra bank space for Titan Quest Anniversary Edition
Binner - Open source parts inventory system for makers, electronics hobby, and professional engineers
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
EthMonitoring - Miner monitoring software with different notifications support
unity-variables - Unity3d package allowing the distribution of data between different GameObjects through ScriptableObjects.
unity-package-wizard - Command-line wizard to simplify the creation of unity packages.
AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity
inventory-system - Simple inventory system for unity
Simple-Inventory vs TQVaultAE
UniversalInventorySystem vs TQVaultAE
Simple-Inventory vs Binner
UniversalInventorySystem vs unity-aseprite-importer
Simple-Inventory vs EthMonitoring
UniversalInventorySystem vs unity-variables
UniversalInventorySystem vs unity-package-wizard
UniversalInventorySystem vs AIAssetGeneration
UniversalInventorySystem vs Binner
UniversalInventorySystem vs inventory-system