|11 months ago||almost 2 years ago|
|Apache License 2.0||GNU General Public License v3.0 only|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
4 projects | reddit.com/r/Unity3D | 15 Sep 2021
Or do you mean a List or List you can't be this ambiguous about your terminology? I don't know what you mean by 'shapes', do you mean gameObject or do you mean meshes or some other data type? For finding things, with an array or List you kinda have to check every entry until you find the correct thing, so if you're looking for an int that is between 6-8 you have to check each int using a for or foreach loop. If you want to set something to equal a random entry, You can use Random.Range(0, collection.Length); for example and it will give you a random entry in that collection. Unity will actually serialise most arrays or lists so long as they're public or marked as a serializable field, so you can actually see what's in them in the inspector. You have the ability to write to the console to tell you all the entries. However a lot of inventories will use a Dictionary as it scales a lot better for searching. There are tons of examples of inventory systems out there for you to look at https://github.com/devdogio/Inventory-Pro https://github.com/Heymity/UniversalInventorySystem https://github.com/slopezpereyra/Item-InventorySystem-Unity3D https://github.com/nzhul/inventory-system But you probably won't understand how they work.
can i update a sprites animations in aseprite when already in unity?
3 projects | reddit.com/r/gamedev | 19 Sep 2022
My first open-source Unity plugin: auto-export png from aseprite files
2 projects | reddit.com/r/gamedev | 19 Oct 2021
Great that this is MIT license. This one is not: https://github.com/martinhodler/unity-aseprite-importer
What are some alternatives?
unity-utils - Useful unity utilities
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
spine-runtimes - 2D skeletal animation runtimes for Spine.
TQVaultAE - Extra bank space for Titan Quest Anniversary Edition
Cassette - Manages .NET web application assets (scripts, css and templates)
Fighting-Game - This is a 2d fighting game that I'm making with Unity and C#.
unity_aseprite_exporter - Unity plugin to convert aseprite files to png.
aseprite-scripts - some scripts of aseprite e.g. psd exporter
LDtkToUnity - A fully-featured Unity importer for LDtk (Level Designer Toolkit)
Diablerie - Diablo 2 reimplementation on unity
inventory-system - Simple inventory system for unity
unity-package-wizard - Command-line wizard to simplify the creation of unity packages.