UniversalInventorySystem VS AIAssetGeneration

Compare UniversalInventorySystem vs AIAssetGeneration and see what are their differences.

UniversalInventorySystem

A Unity Package for creating easy to use and highly customizable inventories and inventory`s UI (by Heymity)
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UniversalInventorySystem AIAssetGeneration
1 1
106 17
- -
5.8 5.5
about 1 month ago about 1 year ago
C# C#
Apache License 2.0 MIT License
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UniversalInventorySystem

Posts with mentions or reviews of UniversalInventorySystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-15.
  • ArrayList question
    4 projects | /r/Unity3D | 15 Sep 2021
    Or do you mean a List or List[] you can't be this ambiguous about your terminology? I don't know what you mean by 'shapes', do you mean gameObject or do you mean meshes or some other data type? For finding things, with an array or List you kinda have to check every entry until you find the correct thing, so if you're looking for an int that is between 6-8 you have to check each int using a for or foreach loop. If you want to set something to equal a random entry, You can use Random.Range(0, collection.Length); for example and it will give you a random entry in that collection. Unity will actually serialise most arrays or lists so long as they're public or marked as a serializable field, so you can actually see what's in them in the inspector. You have the ability to write to the console to tell you all the entries. However a lot of inventories will use a Dictionary as it scales a lot better for searching. There are tons of examples of inventory systems out there for you to look at https://github.com/devdogio/Inventory-Pro https://github.com/Heymity/UniversalInventorySystem https://github.com/slopezpereyra/Item-InventorySystem-Unity3D https://github.com/nzhul/inventory-system But you probably won't understand how they work.

AIAssetGeneration

Posts with mentions or reviews of AIAssetGeneration. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UniversalInventorySystem and AIAssetGeneration you can also consider the following projects:

TQVaultAE - Extra bank space for Titan Quest Anniversary Edition

Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.

unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API

NewFolderWizard-UnityTool - New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as ScriptableObjects and may be customized to your liking.

unity-variables - Unity3d package allowing the distribution of data between different GameObjects through ScriptableObjects.

JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity

unity-package-wizard - Command-line wizard to simplify the creation of unity packages.

apple-signin-unity - Unity plugin to support Sign In With Apple Id

Binner - Open source parts inventory system for makers, electronics hobby, and professional engineers

Atlas - 👩‍🚀 Atlas Utility library for Unity

inventory-system - Simple inventory system for unity

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity