UniversalInventorySystem VS Binner

Compare UniversalInventorySystem vs Binner and see what are their differences.

UniversalInventorySystem

A Unity Package for creating easy to use and highly customizable inventories and inventory`s UI (by Heymity)

Binner

Open source parts inventory system for makers, electronics hobby, and professional engineers (by replaysMike)
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UniversalInventorySystem Binner
1 1
106 221
- -
5.8 8.3
about 2 months ago 5 days ago
C# C#
Apache License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UniversalInventorySystem

Posts with mentions or reviews of UniversalInventorySystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-15.
  • ArrayList question
    4 projects | /r/Unity3D | 15 Sep 2021
    Or do you mean a List or List[] you can't be this ambiguous about your terminology? I don't know what you mean by 'shapes', do you mean gameObject or do you mean meshes or some other data type? For finding things, with an array or List you kinda have to check every entry until you find the correct thing, so if you're looking for an int that is between 6-8 you have to check each int using a for or foreach loop. If you want to set something to equal a random entry, You can use Random.Range(0, collection.Length); for example and it will give you a random entry in that collection. Unity will actually serialise most arrays or lists so long as they're public or marked as a serializable field, so you can actually see what's in them in the inspector. You have the ability to write to the console to tell you all the entries. However a lot of inventories will use a Dictionary as it scales a lot better for searching. There are tons of examples of inventory systems out there for you to look at https://github.com/devdogio/Inventory-Pro https://github.com/Heymity/UniversalInventorySystem https://github.com/slopezpereyra/Item-InventorySystem-Unity3D https://github.com/nzhul/inventory-system But you probably won't understand how they work.

Binner

Posts with mentions or reviews of Binner. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-06.
  • Photo and Logistics Software
    2 projects | /r/unRAID | 6 Jan 2023
    There is a fairly new docker app that was added to Unraid I saw the other day. No idea if it would be useful for your case, but might check out Binner

What are some alternatives?

When comparing UniversalInventorySystem and Binner you can also consider the following projects:

TQVaultAE - Extra bank space for Titan Quest Anniversary Edition

Part-DB-server - Part-DB is an Open source inventory management system for your electronic components

unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API

Simple-Inventory - Includes an Inventory, Pickups, Crafting, and Mining as well as a camera and unit controller, and an object spawner for creating environmental objects.

unity-variables - Unity3d package allowing the distribution of data between different GameObjects through ScriptableObjects.

foss_photo_libraries - Free and Open Source Photo Libraries

unity-package-wizard - Command-line wizard to simplify the creation of unity packages.

ACNHMobileSpawner - Animal Crossing New Horizons real-time multi-tool built in Unity.

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

cmdboss - API driven, integrated configuration management

inventory-system - Simple inventory system for unity