AIAssetGeneration VS JimmysUnityUtilities

Compare AIAssetGeneration vs JimmysUnityUtilities and see what are their differences.

JimmysUnityUtilities

A bunch of code I like to have on hand while working in Unity (by JimmyCushnie)
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AIAssetGeneration JimmysUnityUtilities
1 2
17 128
- -
5.5 7.1
about 1 year ago 9 days ago
C# C#
MIT License Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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AIAssetGeneration

Posts with mentions or reviews of AIAssetGeneration. We have used some of these posts to build our list of alternatives and similar projects.

JimmysUnityUtilities

Posts with mentions or reviews of JimmysUnityUtilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-16.
  • Using players' song files at runtime?
    2 projects | /r/gamedev | 16 Sep 2022
    Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
  • System.Random not behaving deterministically?
    3 projects | /r/csharp | 25 Mar 2022
    I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

What are some alternatives?

When comparing AIAssetGeneration and JimmysUnityUtilities you can also consider the following projects:

Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.

xxHash - A pure C# implementation of xxhash algorithm

NewFolderWizard-UnityTool - New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as ScriptableObjects and may be customized to your liking.

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.