SimHub-SF1000-UDP
Network
SimHub-SF1000-UDP | Network | |
---|---|---|
2 | 2 | |
22 | 349 | |
- | - | |
7.7 | 4.9 | |
about 1 month ago | 3 months ago | |
C# | C# | |
MIT License | GNU Lesser General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SimHub-SF1000-UDP
Network
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Working on single player but laying foundation for multiplayer?
Because I used C# to make my project, I could end up using C# networking libraries to make building my game a lot easier. I recommend Toemsel's Network Library: https://github.com/Toemsel/Network but you could use system.net instead.
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Nuget package for Networkstream communication?
I always use this one: https://github.com/Toemsel/Network
What are some alternatives?
Codemasters.F1_2020 - A package of resources for deserializing and analyzing UDP telemetry data from the F1 2020 video game by Codemasters.
wol - A program and library to a send WoL Magic Packet, to remotely start a computer.
LunaMultiplayer - Multiplayer mod for Kerbal Space Program (KSP)
discord-haskell - Haskell library for writing Discord bots
Mirror - #1 Open Source Unity Networking Library
hgithub - Haskell bindings to the GitHub API
Riptide - Lightweight C# networking solution for multiplayer games.
dnssd - Haskell bindings for dns-sd / avahi
RaceControl - Race Control is a standalone, open source F1TV client for Windows, written in C# on the .NET platform.
socket-sctp - STCP socket extensions library.
Combinatorrent - A bittorrent client written in Haskell
socket-unix - A Unix domain socket extension for the https://github.com/lpeterse/haskell-socket library