SimHub-SF1000-UDP
Riptide
SimHub-SF1000-UDP | Riptide | |
---|---|---|
2 | 4 | |
22 | 1,037 | |
- | 1.7% | |
7.7 | 8.8 | |
about 1 month ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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SimHub-SF1000-UDP
Riptide
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Netcode help
if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
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Multiplayer game question.
There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
- Thoughts on Tom Weilands Riptide multiplayer solution?
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How to make a multiplayer system like among us
Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.
What are some alternatives?
Codemasters.F1_2020 - A package of resources for deserializing and analyzing UDP telemetry data from the F1 2020 video game by Codemasters.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
LunaMultiplayer - Multiplayer mod for Kerbal Space Program (KSP)
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
Mirror - #1 Open Source Unity Networking Library
Network - C# Network Library
web3.unity - 🕹 Unity SDK for building games that interact with blockchains.
RaceControl - Race Control is a standalone, open source F1TV client for Windows, written in C# on the .NET platform.
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"
server - A multi-threaded console / game server that handles logging, user commands and connections from clients.