Network
discord-haskell
Network | discord-haskell | |
---|---|---|
2 | 1 | |
349 | 259 | |
- | 1.2% | |
4.9 | 8.2 | |
3 months ago | 4 days ago | |
C# | Haskell | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Network
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Working on single player but laying foundation for multiplayer?
Because I used C# to make my project, I could end up using C# networking libraries to make building my game a lot easier. I recommend Toemsel's Network Library: https://github.com/Toemsel/Network but you could use system.net instead.
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Nuget package for Networkstream communication?
I always use this one: https://github.com/Toemsel/Network
discord-haskell
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Living the life of a programmer
I don't use Haskell but I found those: https://github.com/aquarial/discord-haskell https://github.com/simmsb/calamity
What are some alternatives?
wol - A program and library to a send WoL Magic Packet, to remotely start a computer.
network-multicast - [Haskell] The "Network.Multicast" module is for sending UDP datagrams over multicast (class D) addresses.
hgithub - Haskell bindings to the GitHub API
network - Low-level networking interface
dnssd - Haskell bindings for dns-sd / avahi
hosts-server - A simple dns proxy server which is extremely easy to config
socket-sctp - STCP socket extensions library.
httpd-shed - A simple websever with an interact style API
Combinatorrent - A bittorrent client written in Haskell
Discord.Net - An unofficial .Net wrapper for the Discord API (https://discord.com/)
socket-unix - A Unix domain socket extension for the https://github.com/lpeterse/haskell-socket library
call-haskell-from-anything - Call Haskell functions from any programming language via serialization and dynamic libraries