SierpinskiGasketUnity
LANTICE
SierpinskiGasketUnity | LANTICE | |
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2 | 3 | |
0 | 9 | |
- | - | |
4.6 | 10.0 | |
over 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SierpinskiGasketUnity
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My First Go at Graphics Programming... Sierpinski Gasket using Unity's ("low-level") GL Component!
https://github.com/lunkums/SierpinskiGasketUnity https://lunkums.github.io/SierpinskiGasketUnity/
LANTICE
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Tips on creating a game development portfolio website?
Typically I use GitHub to explore the technical aspects of a project I built. In this example, https://github.com/lunkums/LANTICE I created a small prototype in Unity and discussed the features of technical features of the engine that helped me most (shaders and VFX graph).
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I'm about to start my thesis so I can get a diploma, help me come up with a gaming related subject
I did sort of a case study on LIDAR in Unity not too long ago: https://github.com/lunkums/LANTICE
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I had fun making a prototype inspired by LiDAR from garrys mod and Scanner Sombre! And I'm thinking of making a game out of it!
Nice! I just built something like this two weeks ago if you want to compare implementations https://github.com/lunkums/lantice
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
HucreAR - Augmented Reality Cell Organels App
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
cool-retro-term - A good looking terminal emulator which mimics the old cathode display...
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing