blackjack
A procedural, node-based modelling tool, made in rust 🦀 (by Shchvova)
blackjack
A procedural, node-based modelling tool, made in rust 🦀 (by setzer22)
blackjack | blackjack | |
---|---|---|
1 | 23 | |
0 | 1,384 | |
- | - | |
0.0 | 2.1 | |
about 2 years ago | 25 days ago | |
Rust | ||
MIT License | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blackjack
Posts with mentions or reviews of blackjack.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-13.
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[Media] Your rusty procedural 3d modeler Blackjack 🦀 just got state-of-the-art subdivision
So, I tried just following instructions and did this: https://github.com/Shchvova/blackjack/tree/wasmRun
blackjack
Posts with mentions or reviews of blackjack.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-18.
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Exploring Options for Dynamic Code Changes in Rust without Recompilation (hot reloading)
My specific use case? That would be this: https://github.com/setzer22/blackjack
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`lox` - a fast polygon mesh library with different mesh data structures and traits to abstract over those
Very nice! I too have worked on implementing mesh data structures in Rust as part of my project https://github.com/setzer22/blackjack
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What is missing in the rust game dev universe?
Reasons why this would be great: - Interoperability between different libraries (importers, exporters, procedural mesh transformations, renderers, slicers, geometry analysis, etc.) - As a "backend" for projects like blackjack
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What is a good 3D modeling software for beginners(FREE)?
Blackjack https://github.com/setzer22/blackjack a procedural modelling application; node-driven interface where you can compose operations to create a 3d mesh in a non-destructive way.
- New Blackjack PR/Release brings in gizmos to make editing your procedural models more fun
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I've combined 2D and 3D renderer in my Python engine
Very impressive. Looks similar in some respects to: https://github.com/setzer22/blackjack
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Blackjack, the rusty procedural 3d modeler 🦀 continues to grow with new features! Here's the latest PR with the changelog
was going to ask why lua? but then i saw you already had https://github.com/setzer22/blackjack/blob/main/doc/why_lua.md
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Visual Effects for the Indian Blockbuster “RRR” made entirely in Blender
Speaking of Houdini, https://github.com/setzer22/blackjack is an excellent open source alternative that loses a ton of cruft and is scriptable in Lua. I highly recommend checking it out if this is your kind of thing
What are some alternatives?
When comparing blackjack and blackjack you can also consider the following projects:
organization - The repository for the group policies, style guides, and easy access to the projects statuses
wgpu - Cross-platform, safe, pure-rust graphics api.
OpenSubdiv - An Open-Source subdivision surface library.
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
windowjs - Window.js is an open-source Javascript runtime for desktop graphics programming.
DoodleCSS - A simple hand drawn HTML/CSS theme
deeplinks - Simple deep links to any selection of text on your website.
MLPP - A library created to revitalize C++ as a machine learning front end. Per aspera ad astra.