ShaderGen
planar-reflections-unity
ShaderGen | planar-reflections-unity | |
---|---|---|
2 | 2 | |
476 | 57 | |
- | - | |
0.0 | 4.4 | |
over 3 years ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
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ShaderGen
- What would you want to see in a โnewโ Monogame?
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ComputeSharp, Run C# on the GPU
Another project is ShaderGen [0] which enables writing C# that can run on the GPU as well as on the CPU.
And there is a practical example implementing raytracing [1].
[0] https://github.com/mellinoe/shadergen
[1] https://github.com/mellinoe/veldrid-raytracer
planar-reflections-unity
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First pass at some water (ripples + reflection + refraction)
I promise that not all of my posts in the future will be like, "Yo, just recompile Godot and add this arbitrary functionality to achieve this mildly whelming effect." But due to using an orthographic camera, I believe I can't render a planar reflection using the frustum mode like in this plugin, as I need a sheared box. I had to adapt this custom projection code and this Unity planar reflection probe plugin to Godot 4, and after randomly altering things it suddenly worked.
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Open-Source Planar Reflections for the Built-in Render Pipeline!
I created this Planar Reflections Probe in a way that's easy to implement into any project. I created the video to show how I did it. It gets a little technical, but I think it's worth it to those who are looking to learn some advanced stuff. Everything is MIT, so you can take the code, use it and modify it as much as you want as long as you give me credit. You can find the GitHub repository here.
What are some alternatives?
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! ๐
3d-game-shaders-for-beginners - ๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Veldrid - A low-level, portable graphics library for .NET.
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.
MonoGame - One framework for creating powerful cross-platform games.
armory - 3D Engine with Blender Integration
katabasis - XNA re-imagined.
GLSL - VSIX Project that provides GLSL language integration.
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
radium - Radium is a helper library to make GPU computation easier in C#
Gorgon - A modular set of libraries for .Net that are useful for graphics and video game development.