ShaderGen
radium
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ShaderGen
- What would you want to see in a โnewโ Monogame?
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ComputeSharp, Run C# on the GPU
Another project is ShaderGen [0] which enables writing C# that can run on the GPU as well as on the CPU.
And there is a practical example implementing raytracing [1].
[0] https://github.com/mellinoe/shadergen
[1] https://github.com/mellinoe/veldrid-raytracer
radium
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ComputeSharp, Run C# on the GPU
If you want less overhead, pre-compiled GPU kernel code, and a simple input/output interface for GPU computation. I wrote a similar, but arguably lighter weight solution here:
https://github.com/nick-funk/radium
To boot, it uses Cloo, so OpenCL if that's what you like.
What are some alternatives?
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! ๐
Veldrid - A low-level, portable graphics library for .NET.
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.
planar-reflections-unity - Planar reflections probe component for Unity
armory - 3D Engine with Blender Integration
katabasis - XNA re-imagined.
GLSL - VSIX Project that provides GLSL language integration.
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
Gorgon - A modular set of libraries for .Net that are useful for graphics and video game development.
NthDimension - General purpose OpenGL deferred rendering for .Net Framework
3d-game-shaders-for-beginners - ๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.