ShaderGen
armory
ShaderGen | armory | |
---|---|---|
2 | 17 | |
476 | 2,998 | |
- | 0.6% | |
0.0 | 9.0 | |
over 3 years ago | 5 days ago | |
C# | Python | |
MIT License | zlib License |
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ShaderGen
- What would you want to see in a βnewβ Monogame?
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ComputeSharp, Run C# on the GPU
Another project is ShaderGen [0] which enables writing C# that can run on the GPU as well as on the CPU.
And there is a practical example implementing raytracing [1].
[0] https://github.com/mellinoe/shadergen
[1] https://github.com/mellinoe/veldrid-raytracer
armory
- Blender Game Engine's
- Unity: We Have Heard You
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Defold: Open-source Lua game engine with console support
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels).
The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did that in the past as "proof of concept" and it definitely works, but is most likely a legal minefield.
Blender is also definitely hackable enough to serve that role (see: https://armory3d.org/) (again I did something similar in the past with Maya, it kinda works, but this wasn't very popular with artists because they were overwhelmed by the UI).
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Is the blender game engine good?
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like visual system and Haxe (basically an open-source actionscript) as the programming language.
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Three js like engines for c# or c++? (Preferably c#)
https://armory3d.org/features is more of a game engine than just a 3d renderer but not as advanced as unity or unreal in certain aspects. One can write game logic in c/c++/rust -- https://github.com/armory3d/armory/wiki/wasm
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Armory3D | Release Notes | 2023.01 - January Release
Website
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who needs a game engine when blender can do anything (all done using geometry nodes)
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender.
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Can everything be done in blender?
Armory3d
- Im still looking for a game engine... and im starting from zero again
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Replacement for BGE?
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/
What are some alternatives?
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! π
heaps - Heaps : Haxe Game Framework
Veldrid - A low-level, portable graphics library for .NET.
UPBGE-logicnodes - A Node-based Logic system for UPBGE 2.8+
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
planar-reflections-unity - Planar reflections probe component for Unity
SKkeeper - Blender Addon to automate the process of applying subdivision surface modifiers to models with multiple shapekeys
katabasis - XNA re-imagined.
blender-differential-growth - Blender Addon: Differential Growth
GLSL - VSIX Project that provides GLSL language integration.
stride-website - This repository hosts the source code for the official Stride 3D engine website. Contributors can follow the build instructions provided to run the website locally.