Semi-Fixed-Time-Step-Interpolation
PrimeTween
Semi-Fixed-Time-Step-Interpolation | PrimeTween | |
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1 | 1 | |
6 | 655 | |
- | - | |
3.6 | 4.7 | |
over 2 years ago | 18 days ago | |
C# | C# | |
MIT License | Asset Store |
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Semi-Fixed-Time-Step-Interpolation
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Just pushed a repository with an implementation of semi fixed time step interpolation, made in unity, based on valve's source engine.
Networking has always intrigued me, and as I learn some techniques, I'll post the implementations, happy coding >! https://github.com/gustavopsantos/Semi-Fixed-Time-Step-Interpolation
PrimeTween
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dotween VS PrimeTween - a user suggested alternative
2 projects | 28 Sep 2023
PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
What are some alternatives?
Source2Roblox - A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.
dotween - A Unity C# animation engine. HOTween v2
Riptide - Lightweight C# networking solution for multiplayer games.
RTSCameraController-Cinemachine - A RTS style Camera Controller for Unity 3D's Cinemachine system.
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient
Fragsurf-2 - Fragsurf is an actively developed standalone game based on HL2 surf and bhop movement mechanics.
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
NetStack - Lightweight toolset for creating concurrent networking systems for multiplayer games
tweeny - A modern C++ tweening library
Uween - Lightweight tween library for Unity.
Blazor.Animate - Easily add fade, slide and zoom-effects into your Blazor applications.