Semi-Fixed-Time-Step-Interpolation
Riptide
Semi-Fixed-Time-Step-Interpolation | Riptide | |
---|---|---|
1 | 4 | |
6 | 1,037 | |
- | 1.7% | |
3.6 | 8.8 | |
over 2 years ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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Semi-Fixed-Time-Step-Interpolation
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Just pushed a repository with an implementation of semi fixed time step interpolation, made in unity, based on valve's source engine.
Networking has always intrigued me, and as I learn some techniques, I'll post the implementations, happy coding >! https://github.com/gustavopsantos/Semi-Fixed-Time-Step-Interpolation
Riptide
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Netcode help
if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
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Multiplayer game question.
There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
- Thoughts on Tom Weilands Riptide multiplayer solution?
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How to make a multiplayer system like among us
Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.
What are some alternatives?
Source2Roblox - A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Mirror - #1 Open Source Unity Networking Library
Fragsurf-2 - Fragsurf is an actively developed standalone game based on HL2 surf and bhop movement mechanics.
web3.unity - 🕹 Unity SDK for building games that interact with blockchains.
NetStack - Lightweight toolset for creating concurrent networking systems for multiplayer games
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"
server - A multi-threaded console / game server that handles logging, user commands and connections from clients.