Terraforming VS Godot

Compare Terraforming vs Godot and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
Terraforming Godot
4 2,745
398 84,229
- 2.3%
0.0 10.0
almost 3 years ago 6 days ago
C# C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Terraforming

Posts with mentions or reviews of Terraforming. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-14.
  • Is it possible to have No Man's Sky-like terrain in Unity3D?
    1 project | /r/Unity3D | 5 Apr 2023
    Well Sebastian Lague puts his code on Github https://github.com/SebLague/Terraforming so you have a cheat sheet if you ever get stuck.
  • Switched to Godot from Unity
    5 projects | /r/godot | 14 Apr 2022
    On marching cubes, there is the original paper you could read up on if you prefer reading or a wonderful video by Sebastian Lague about the process. Sebastian also has a GitHub page with his completed project, though it is made with Unity, so you'd have to port it over.
  • Trying to learn marching cubes and feeling overwhelmed. Should I give up?
    3 projects | /r/gamedev | 7 Feb 2022
    I started with sebastian lague's infinite terrain tutorial. It was cool but the results were plain. It didn't cover caves or how to have overhangs, or mountain ridges, or terraces, erosion, etc. That's how I came across marching cubes, it seemed like marching cubes was required for some of these things and I got the impression I would need to know about it (or something about using 3d noise?) to move forward. Someone told me about his marching cubes video, and I watched that. It didn't really get deep into what he did like in the landmass tutorial. I also watched his terraforming video just to see if all of this would made more sense to me after, but it didn't. So I checked the descriptions of his videos and found a few interesting links. One was from 1987and had to do with Marching Cubes use in the medical field and MR scans and stuff. It went over my head. There was this paper from 1994, which is supposedly a basic explanation of marching cubes, but it too went over my head. Finally, there was this link to the first chapter in Nvidia's GPU Gems 3, which tackled procedural generation with marching cubes running on the GPU? It also went over my head. I found this Unity forum post which has somebody attempting to implement the GPU Gems stuff in Unity, and the person seems to had made some pretty significant progress on it, but it looks like life things got in the way, as it does, and so they haven't posted in that thread since 2014. They didn't post a GitHub repo or anything either. Speaking of repos, I also opened up sebastian lagues GitHub repos for his marching cubes video and for his terraforming video to find something interesting and, while the projects were interesting to look at, it would be a lie to say I actually learned anything by opening them up and looking at them, which was extrememly disappointing. I watched his erosion video too, but when I opened the repo and tried to generate a map, it said it was above some 65555 limit and wouldn't generate anything but a flat plane, so I've been ignoring that one entirely for now. I don't really know where to go from here, and I feel like I've been all across the internet and have nothing to show for it.. I'm about to read these two documents since they were linked in sebastian lagues erosion video description, but I can already tell these will, yet again, go over my head.
  • Can someone help me adding Terraforming to Sebastian Lague's marching cubes script?
    1 project | /r/Unity3D | 25 Jun 2021
    Terrafroming: https://github.com/SebLague/Terraforming

Godot

Posts with mentions or reviews of Godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.

What are some alternatives?

When comparing Terraforming and Godot you can also consider the following projects:

godot_voxel - Voxel module for Godot Engine

bevy - A refreshingly simple data-driven game engine built in Rust

Hydraulic-Erosion

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Marching-Cubes - Coding Adventure

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

voxelgame - Voxel world prototype made with Godot Engine

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/

ursina - A game engine powered by python and panda3d.

raylib - A simple and easy-to-use library to enjoy videogames programming