Sceelix
A procedural generation software for automating 2D/3D content creation. (by sceelix)
ShaderGraphBaker
Use ShaderGraph as a texture creation tool! (by omid3098)
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Sceelix | ShaderGraphBaker | |
---|---|---|
1 | 1 | |
133 | 60 | |
0.0% | - | |
0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sceelix
Posts with mentions or reviews of Sceelix.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Sceelix is now open-source on GitHub [Resource]
Many years ago ( about 4-5) there were a couple of posts regarding Sceelix - a 3D procedural engine that works quite well with Unity or standalone. Found a folder on my computer and had a look - it is now open-source over on GitHub
ShaderGraphBaker
Posts with mentions or reviews of ShaderGraphBaker.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Following a great tutorial by Erindale Woodford in Blender, I could make a procedural brick shader using ShaderGraph in Unity. (with some modifications)
You can Read more about that here. or get the source code at my Github.
What are some alternatives?
When comparing Sceelix and ShaderGraphBaker you can also consider the following projects:
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
ProceduralToolkit - Procedural generation library for Unity
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
Syllabore - A fantasy name generator that does not use pre-made lists of names