Sceelix VS ShaderGraphBaker

Compare Sceelix vs ShaderGraphBaker and see what are their differences.

Sceelix

A procedural generation software for automating 2D/3D content creation. (by sceelix)

ShaderGraphBaker

Use ShaderGraph as a texture creation tool! (by omid3098)
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Sceelix ShaderGraphBaker
1 1
133 60
0.0% -
0.0 0.0
over 1 year ago almost 2 years ago
C# C#
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Sceelix

Posts with mentions or reviews of Sceelix. We have used some of these posts to build our list of alternatives and similar projects.

ShaderGraphBaker

Posts with mentions or reviews of ShaderGraphBaker. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Sceelix and ShaderGraphBaker you can also consider the following projects:

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

ProceduralToolkit - Procedural generation library for Unity

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

Syllabore - A fantasy name generator that does not use pre-made lists of names