SLASHEM-Extended VS Axes-Armour-Ale

Compare SLASHEM-Extended vs Axes-Armour-Ale and see what are their differences.

SLASHEM-Extended

SLASH'EM Extended (a SLASH'EM fork) (by SLASHEM-Extended)

Axes-Armour-Ale

A fantasy, ASCII dungeon crawler for Windows, Linux & OSX (by cyberfilth)
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SLASHEM-Extended Axes-Armour-Ale
10 19
121 38
0.8% -
9.6 2.7
about 22 hours ago about 1 year ago
C Pascal
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SLASHEM-Extended

Posts with mentions or reviews of SLASHEM-Extended. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-17.

Axes-Armour-Ale

Posts with mentions or reviews of Axes-Armour-Ale. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-24.
  • Sharing Saturday #455
    5 projects | /r/roguelikedev | 24 Feb 2023
  • Generating hallways
    1 project | /r/roguelikedev | 5 Jan 2023
    It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
  • Sharing Saturday #445
    2 projects | /r/roguelikedev | 17 Dec 2022
    I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
  • Sharing Saturday #439
    3 projects | /r/roguelikedev | 4 Nov 2022
  • Sharing Saturday #433
    5 projects | /r/roguelikedev | 23 Sep 2022
    This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #427
    5 projects | /r/roguelikedev | 12 Aug 2022
    Released an alpha version of Axes, Armour & Ale
  • A question about tiles with contextual "styles"
    1 project | /r/roguelikedev | 12 Jul 2022
    There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #421
    5 projects | /r/roguelikedev | 1 Jul 2022
    All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #414
    3 projects | /r/roguelikedev | 14 May 2022

What are some alternatives?

When comparing SLASHEM-Extended and Axes-Armour-Ale you can also consider the following projects:

SpliceHack - An in-progress nethack variant based on version 3.7. An attempt to build a "kitchen sink" style variant that is easy to pick up and play.

mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal

FAangband - First Age Angband

hUGETracker - The music composition suite for the Nintendo Game Boy

brogue-android-port - Brogue Android Port

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

NetHack - Official NetHack Git Repository

RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

SlashTHEM - Super Lotsa Added Stuff Hack - The Heavily Extended Mod: A variant of Slash'EM that adds a bunch of content.

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

xNetHack - Experimental features and improvements applied to NetHack 3.7-dev

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.