SLASHEM-Extended
Axes-Armour-Ale
SLASHEM-Extended | Axes-Armour-Ale | |
---|---|---|
10 | 19 | |
121 | 38 | |
0.8% | - | |
9.6 | 2.7 | |
about 22 hours ago | about 1 year ago | |
C | Pascal | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SLASHEM-Extended
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SLASH'EM Extended 2.84
New version available on the em.slashem.me server - as always, here's the latest release and the changelog has also been updated. Players who still have an ongoing 2.83 version savegame file should please select " o) Play Slash'EM Extended (old)" from the main menu on the server to finish their old game; rest assured that those games have not been deleted and can still be completed :-)
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SLASH'EM Extended 2.83
It's live! Play on the em.slashem.me server, grab the newest release, and look at the changelog to see what's new! :-) Have fun everyone!
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Another new release
Happy New Year everyone! Now we can all celebrate, for the Iron Lady has forged yet another new SLEX release: link. Yeah, I know it's just been a week or so since the last one, but I've been busy and fixed several rather severe bugs that were really reducing my enjoyment while playing. Now, with those bugs out of the way, SLEX should be a lot more fun! :-)
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New release 2.80 "Venom"
Behold, here's the newest version of SLEX.
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Sharing Saturday #445
SLASH'EM Extended - github repo
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Wish there was an confirmation dialogue for autoselecting everything.
Not the vanilla devteam, but I really like your suggestion, so: Confirmation dialogue :-)
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Any idea why this is happening? That’s 2 levels in a row it made a maze instead of whatever else it’s supposed to make
Would it happen to be this issue? https://github.com/SLASHEM-Extended/SLASHEM-Extended/issues/47
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Changelog?
I basically play with your history file open but it hasn't been updated since May 2021… Would be could if you could, especially if we could know how you made the game easier in last release? (noticed more healing scrolls, not sure if it's placebo, but sacrificing a little girl's corpse as a chaotic summoned an hostile Jueblex (with a e) so yeah, I'll stay a noob x)
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Where i can download SLASH'EM Ex
Here is an up-to-date link. If you're on Windows, there's a binary ready to go, on Unix you need to compile it from the source. Also I guess I should edit the roguebasin page...
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Next update?
The GitHub repo has activity from Amy 27 days ago. https://github.com/SLASHEM-Extended/SLASHEM-Extended
Axes-Armour-Ale
- Sharing Saturday #455
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Generating hallways
It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
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Sharing Saturday #445
I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
- Sharing Saturday #439
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Sharing Saturday #433
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #427
Released an alpha version of Axes, Armour & Ale
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A question about tiles with contextual "styles"
There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #421
All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #416
This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
- Sharing Saturday #414
What are some alternatives?
SpliceHack - An in-progress nethack variant based on version 3.7. An attempt to build a "kitchen sink" style variant that is easy to pick up and play.
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
FAangband - First Age Angband
hUGETracker - The music composition suite for the Nintendo Game Boy
brogue-android-port - Brogue Android Port
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
NetHack - Official NetHack Git Repository
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
SlashTHEM - Super Lotsa Added Stuff Hack - The Heavily Extended Mod: A variant of Slash'EM that adds a bunch of content.
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
xNetHack - Experimental features and improvements applied to NetHack 3.7-dev
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.