SDL2Tutorial
By elferherrera
deno_sdl2
SDL2 module for Deno (by littledivy)
SDL2Tutorial | deno_sdl2 | |
---|---|---|
1 | 1 | |
2 | 164 | |
- | - | |
0.0 | 7.0 | |
over 4 years ago | 2 months ago | |
Rust | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL2Tutorial
Posts with mentions or reviews of SDL2Tutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-01.
deno_sdl2
Posts with mentions or reviews of deno_sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-10.
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native web-api graphics (live, not image)
sdl2 gets around the first problem by downloading a CLI service & starting it, that speaks JSON over a TCP socket. It's a limited surface of the API, and missing some pretty basic stuff, but I could see it working ok. It's not canvas, so I'd have to translate those sort of calls to it. I discussed that a bit here and it sounds like I could blit images of the canvas to sdl2 surface, but since it doesn't support in-memory images, I'd have to implement that in sdl2, or save a "frame" image to a file, for every blit. Either way, I have the overhead of redrawing every frame as a complete image. This seems incredibly jenky, and I assume will not perform very well, but I haven't tested.
What are some alternatives?
When comparing SDL2Tutorial and deno_sdl2 you can also consider the following projects:
scaters - A Chip 8 Emulator Written in Rust and SDL2
winit - Window handling library in pure Rust