deno_sdl2 VS pane

Compare deno_sdl2 vs pane and see what are their differences.

pane

🖼️ A deno module providing bindings for cross-platform windowing (by denosaurs)
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deno_sdl2 pane
1 1
125 67
- -
7.2 0.0
about 2 months ago almost 3 years ago
TypeScript Rust
MIT License MIT License
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deno_sdl2

Posts with mentions or reviews of deno_sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-10.
  • native web-api graphics (live, not image)
    6 projects | /r/Deno | 10 Sep 2021
    sdl2 gets around the first problem by downloading a CLI service & starting it, that speaks JSON over a TCP socket. It's a limited surface of the API, and missing some pretty basic stuff, but I could see it working ok. It's not canvas, so I'd have to translate those sort of calls to it. I discussed that a bit here and it sounds like I could blit images of the canvas to sdl2 surface, but since it doesn't support in-memory images, I'd have to implement that in sdl2, or save a "frame" image to a file, for every blit. Either way, I have the overhead of redrawing every frame as a complete image. This seems incredibly jenky, and I assume will not perform very well, but I haven't tested.

pane

Posts with mentions or reviews of pane. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-10.
  • native web-api graphics (live, not image)
    6 projects | /r/Deno | 10 Sep 2021
    pane is a wrapper around rust winit. It used to be a way to open a window you can write to (so could be used with canvas) but stopped working because it relies on the deprecated native-plugin API, and hasn't been ported to FFI.

What are some alternatives?

When comparing deno_sdl2 and pane you can also consider the following projects:

winit - Window handling library in pure Rust

deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).

webview_deno - 🌐 Deno bindings for webview, a tiny library for creating web-based desktop GUIs

null - Nullable Go types that can be marshalled/unmarshalled to/from JSON.

deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust

deno-minifb - Deno wrapper around minifb, for making a framebuffer you can draw pixels to

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

deno - A modern runtime for JavaScript and TypeScript.

null - reasonable handling of nullable values

SDL2Tutorial